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Cypress HCM

3D Environment Artist

Cypress HCM, Redmond, Washington, United States, 98052


Environment Artist 2Responsibilities:As an Environment Artist, your typical day will include:Crafting rich, highly detailed terrain, vegetation, track surfaces, and materials to create high-quality track environments.Creating, modifying, and reviewing track assets throughout all production stages to ensure quality and adherence to project standards.Communicating production challenges to Environment Leadership, seeking guidance, and providing updates as needed.Generating asset specifications and documentation, outlining best practices, lessons learned, and challenges encountered during development.Collaborating with internal and external artists to validate the delivery and seamless integration of art assets.Producing high-quality models, materials, and prototypes to support track/environment development.Utilizing strong set dressing and storytelling skills to enhance the visual appeal and immersive experience of tracks and environments.Required Qualifications:Experience:

3+ years of experience with at least 1 shipped title on console or PC. Technical Skills:

Strong visual and technical understanding of 3D modeling, texturing, and level creation. Software Proficiency:

Proficiency with 3DS Max and/or equivalent software. Scene Composition:

Strong scene compositional skills for environment set dressing and storytelling. Terrain/Vegetation/Material Authoring:

Experience with software such as Gaea, World Machine, ZBrush, Substance Designer, Speedtree. Portfolio:

A portfolio demonstrating exceptional modeling, sculpting, material creation, and scene composition. Soft Skills:

Eagerness to learn and teach new tools and processes, strong communication, and time management skills.Preferred Qualities:A passion for art, innovation, and technology.Assessment Process:Expected Dates:

ASAPProcess:

1-2 assessmentsPreparation:

Portfolio required