Logo
Tech Artists

Microsoft contract positions for Houdini Technical Artists

Tech Artists, Redmond, Washington, United States, 98052


Hello from Microsoft! We currently have several open contract positions for talented Houdini Artists/TDs/TAs in the Seattle area (Redmond). You’ll be working on an exciting project collaborating with Developers, Artists and Data Scientists in the Cognition group.

Find out if this opportunity is a good fit by reading all of the information that follows below.Main responsibilities:Collaborate with the Art team to create procedural assets.Work with the Technical Art Director developing new large-scale generation and simulation systems.Work with the Technical Art Director on enabling PDG cooking of procedural assets.Working with the Development and Art teams rendering large scenes.Photo-real rendering and VFX work.You will need at least three of the following Houdini skills:Creating HDAs to share with other artists.Procedural geometry creation with SOPs.Use VEX to create efficient geometry algorithms.Fire & Smoke VFX.Creating DOP networks from scratch for new simulation types.Use Python to interact with external data sources and APIs.Knowledge of Physically Based Rendering and photo-real materials, lighting, cameras etc.Develop new Materials and Shaders from scratch.Texture creation/wrangling for PBR systems, e.g., ensuring the Albedo levels are correct for a specific surface.Bonus Skills:PDG workflow development.Arnold materials and shaders.Working knowledge of Maya.Working knowledge of Blender.Working knowledge of camera technology, lenses, sensors, etc.GIS and map data.Please contact Deanne from Aquent: dgilman@aquent.com for resume submissions and general information about the positions, location, etc.

#J-18808-Ljbffr