Meta
Senior Technical Animator/Rigger - Armature
Meta, Juneau, Alaska, us, 99812
Meta Senior Technical Animator/Rigger - Armature
Juneau, AlaskaMake cutting-edge games for the Oculus VR hardware! You will join an experienced first-party game team, providing technical knowledge and artistry to help create great games from top-tier IP. You will define and build tools, techniques, and pipelines, partnering with animators, artists, engineers, designers, and production to bring stunning characters to life in AAA VR experiences.Responsibilities:Collaborate with the Art, Animation, Engineering, and Design teams to ensure high-quality character and animation assets are delivered on time and within technical/performance specifications in Unreal.Work with a multidisciplinary team to prototype and establish tools and pipeline solutions for character development.Collaborate with external partners to maintain and expand character rigs and tools.Rig and skin characters and props using a variety of tools and plugins (custom in-house suite, Maya, NG Skin Tools, etc.).Create and manage corrective blendshapes and support their in-game implementation.Work with Character Artists and Engineers to support the facial animation pipeline.Setup and manage dynamic character cloth and RBAN systems in Maya/UE5.Create and implement animation systems in UE5 using animation blend trees and montages.Research and develop the latest tools, rigging techniques, and workflows.Minimum Qualifications:5+ years industry experience as a Technical Animator.Experience with Blendshape/Facial Animation Pipelines from Maya to Unreal - creation/management/implementation.A portfolio that demonstrates a variety of character skinning and rigging setups in a range of styles from stylized to realistic.Proficiency working in both Maya and Unreal Engine 5.Experience with dynamic character cloth and RBAN systems in Maya/UE5.Experience with animation state machines, blend trees, and montages.Proficiency scripting in both MEL and Python.Shipped at least one AAA title as a Sr. Technical Animator or like-titled position.Proven communication and problem-solving skills.Preferred Qualifications:Experience working with outsourcing teams on a large-scale project.Previous experience building or contributing to a facial animation pipeline utilizing the combination of blend shapes and joints.Experience authoring Unreal Control Rigs and Full Body IK.Experience working with motion capture and hand-keyed animation.Public Compensation:$153,000/year to $212,000/year + bonus + equity + benefitsMeta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state, and local law. Meta participates in the E-Verify program in certain locations, as required by law.Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
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Juneau, AlaskaMake cutting-edge games for the Oculus VR hardware! You will join an experienced first-party game team, providing technical knowledge and artistry to help create great games from top-tier IP. You will define and build tools, techniques, and pipelines, partnering with animators, artists, engineers, designers, and production to bring stunning characters to life in AAA VR experiences.Responsibilities:Collaborate with the Art, Animation, Engineering, and Design teams to ensure high-quality character and animation assets are delivered on time and within technical/performance specifications in Unreal.Work with a multidisciplinary team to prototype and establish tools and pipeline solutions for character development.Collaborate with external partners to maintain and expand character rigs and tools.Rig and skin characters and props using a variety of tools and plugins (custom in-house suite, Maya, NG Skin Tools, etc.).Create and manage corrective blendshapes and support their in-game implementation.Work with Character Artists and Engineers to support the facial animation pipeline.Setup and manage dynamic character cloth and RBAN systems in Maya/UE5.Create and implement animation systems in UE5 using animation blend trees and montages.Research and develop the latest tools, rigging techniques, and workflows.Minimum Qualifications:5+ years industry experience as a Technical Animator.Experience with Blendshape/Facial Animation Pipelines from Maya to Unreal - creation/management/implementation.A portfolio that demonstrates a variety of character skinning and rigging setups in a range of styles from stylized to realistic.Proficiency working in both Maya and Unreal Engine 5.Experience with dynamic character cloth and RBAN systems in Maya/UE5.Experience with animation state machines, blend trees, and montages.Proficiency scripting in both MEL and Python.Shipped at least one AAA title as a Sr. Technical Animator or like-titled position.Proven communication and problem-solving skills.Preferred Qualifications:Experience working with outsourcing teams on a large-scale project.Previous experience building or contributing to a facial animation pipeline utilizing the combination of blend shapes and joints.Experience authoring Unreal Control Rigs and Full Body IK.Experience working with motion capture and hand-keyed animation.Public Compensation:$153,000/year to $212,000/year + bonus + equity + benefitsMeta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state, and local law. Meta participates in the E-Verify program in certain locations, as required by law.Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
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