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Mountaintop Studios

Level Designer (Contract)

Mountaintop Studios, California, Missouri, United States, 65018


ABOUT USMountaintop is a new game studio creating multiplayer games for players who crave a challenge. We’re an independent, remote-first studio primarily located in the US and Canada.We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.We’d love for you to join us.THE ROLEWe’re looking for a talented and passionate Level Designer; creating competitive multiplayer FPS levels that deliver outstanding team-centric player experiences for Spectre Divide. The ideal candidate will be responsible for prototyping and maintaining maps, addressing reported issues (bugs), and setting up all aspects of a map following team-established metrics and standards. Great level designers transform rough block-outs into fully playable environments. You’ll play a crucial role in bringing our first title to life.YOU'LL BE RESPONSIBLE FORDesigning competitive multiplayer FPS levels that deliver amazing team-centric player experiencesFollowing existing metrics and standards for maps, and helping create and maintain those standardsMaintaining existing maps, by investigating and responding to reported issuesSetting up all aspects of a map including spawn points, objective areas, boundaries, buy volumes, map objects, collision volumes, buy zone walls, nav mesh, etc.Incorporating Duality thinking into map experiences and architectureDeveloping compelling team combat areas through rapid gray box prototypingCollaborating with art, engineering, and production to convert rough block-outs into awe-inspiring environmentsContributing to concept, direction, and gameplay designs for all Mountaintop projectsWorking collaboratively with other disciplines to bring out the best ideas, translating them into compelling prototypesInventing, extending, and maintaining design processes, tools, and workflowsContributing to a team culture that prides itself on excellence, innovation, trust, and respectABOUT YOUA love for playing and making amazing gamesOne shipped game title or equivalent map experienceExperience creating maps for competitive FPS multiplayer gamesDemonstrated ability to analyze and critique maps from a competitive shooter design perspectiveSelf-motivated and eager to contribute in many different areas of developmentExcellent verbal and written communication skillsPLUSESExperience working with Unreal Engine 4 or 5Familiarity with all aspects of FPS map creation in a production environmentPassion for competitive first-person shooter genreDeep familiarity with existing tac-shooter Maps (e.g. CS, Valorant, R6, etc)Experience with Source engine$60,000 - $70,000 a yearThe estimated salary range for this role is $60,000 - $70,000 USD

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