Stardock
Senior 3D Art Generalist
Stardock, Plymouth, Michigan, United States, 48170
Stardock is currently seeking an experienced full-time, Senior 3D Art Generalist, to collaborate with our existing team on assets for an upcoming game title. The ideal candidate will be skillful in creating a variety of semi-stylized assets and has a strong artistic eye. Furthermore, the artist should be comfortable with a technical pipeline involving different tools and software. Overall, this candidate must be passionate about contributing to the creation of video game experiences beyond simply creating assets. This is a salaried, full-time position reporting to our Plymouth, Michigan studio. This position is open to remote and hybrid applicants.Primary Responsibilities Include:
Create high-quality Props, Buildings, Vegetation, and Terrain assets according to art direction, design specs, and technical requirements.Create textures using Substance Painter and Substance Designer.Create consistent, semi-stylized artwork from concept to finalized asset (Maya, ZBrush, Substance Painter, Unreal 5).Implement assets into Unreal 5.Collaborate cross-discipline to continually ensure project visuals and improve upon our custom workflows and technology.Set up quality specs for asset creation and establish art pipelines and documentation in collaboration with the Art Lead and the Art Director.Mentor entry-level and mid-level Artists when needed.Education and/or Experience Desired:
5+ years professional experience making assets for games as displayed in a visual portfolio.Proficient with standard industry tools such as Maya, ZBrush, Substance Painter, and Substance Designer.Strong grasp of color, form, composition, material properties, and environmental storytelling.Experience working in a PBR asset creation pipeline.Experience working with game engines – especially Unreal Engine 5.Well-developed communication, teamwork, and collaboration skills.Bonuses:
High level of confidence in concepting and traditional drawing skills.Degree or certification in 3D art, digital art, or related discipline.High level of experience creating substances in Substance Painter.Experience creating animation, scripts, and VFX.Experience working with remote team members.Experience working on a strategy game.
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Create high-quality Props, Buildings, Vegetation, and Terrain assets according to art direction, design specs, and technical requirements.Create textures using Substance Painter and Substance Designer.Create consistent, semi-stylized artwork from concept to finalized asset (Maya, ZBrush, Substance Painter, Unreal 5).Implement assets into Unreal 5.Collaborate cross-discipline to continually ensure project visuals and improve upon our custom workflows and technology.Set up quality specs for asset creation and establish art pipelines and documentation in collaboration with the Art Lead and the Art Director.Mentor entry-level and mid-level Artists when needed.Education and/or Experience Desired:
5+ years professional experience making assets for games as displayed in a visual portfolio.Proficient with standard industry tools such as Maya, ZBrush, Substance Painter, and Substance Designer.Strong grasp of color, form, composition, material properties, and environmental storytelling.Experience working in a PBR asset creation pipeline.Experience working with game engines – especially Unreal Engine 5.Well-developed communication, teamwork, and collaboration skills.Bonuses:
High level of confidence in concepting and traditional drawing skills.Degree or certification in 3D art, digital art, or related discipline.High level of experience creating substances in Substance Painter.Experience creating animation, scripts, and VFX.Experience working with remote team members.Experience working on a strategy game.
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