3D Art Generalist
Mythical Games - Oregon, Illinois, United States, 61061![Mythical Games](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
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Overview
3D Art Generalist
to join a development team that is in the process of creating a Pudgy Penguins game. In this role, you will work directly with the Art Director to bring a variety of designs to life as game assets within the Unity Game Engine. To complete the final design, you will create textures from 2D concepts, finalize designs from other artists, and model character accessories and props.
Responsibilities:Collaborate with art directors to model, texture, and occasionally render 3D game assets; including characters, props, and environments.Assist with developing and implementing assets within the Unity Engine game environment.Partake in meetings (remotely) with the development team and engage in the ideation of future development plans.Continuously learn and grow as an artist.Qualifications:Educational background in game art and design, or equivalent professional experience.An impressive portfolio representing both 2D and 3D artwork that displays proficiency with Autodesk Maya, Adobe Photoshop, Substance Painter, ZBrush, and/or the like.Strong UV and texture mapping skills.Knowledge of Unity Engine and production management tools.Ability to work efficiently and communicate effectively as part of a team.Comfortable with communication and collaboration tools like Slack.An exceptional eye for detail and the ability to raise the quality bar.Core artistic principles, including light and color, composition, structure, and perspective.Examples of stylistic art with hand-painted textures is preferred.Experience with source control (Perforce, Git, etc.) is preferred.Requirements:A portfolio demonstrating relevant artistic skills is required.Only online submissions will be accepted (e.g., a website, blog, or online album).
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