Tech Artists
Visual / Interaction Designer Needed
Tech Artists, Madison, Wisconsin, us, 53774
Date:
May 12, 2015Job Title:
Visual / Interaction Designer IDepartment:
DesignReports to:
Art DirectorEffective:
ASAPExemption Status:
ExemptLocation:
Madison, WICompensation:
$41,900 - $58,700Applicants must apply via our website. Resumes sent from Indeed or LinkedIn will not be reviewed.Nature and Scope
Filament Games is seeking a Visual / Interaction Designer I to collaborate with our closely knit team of game development professionals in Madison, WI. As a Visual / Interaction Designer, your job will be to inspire, entertain, and educate our users through innovative, beautiful digital media experiences. You’ll have the chance to work on games spanning a variety of topics across both desktop and mobile platforms. Your artistic vision will play a key role in establishing both the form and function of the games you work on.We’d like to see someone who:
Loves designing and implementing beautiful interfaces based on principles of graphic design and usabilityLooks for ways to enhance the user experience in the form of elegant design solutions and novel user interactionsIs comfortable taking the time to iterate upon and polish designs, animations, and other assetsHas enthusiasm for cross-disciplinary collaborationInclude a cover letter, addressed to Connor Hayes, a resume, and a visual portfolio (preferably web-based) showcasing your very best work. We are looking for exceptional visual designs, UI samples, and comprehensive digital design solutions.Authority, Responsibility, & Relationships
Authority
Manage your project art pipelines and delegate tasks to the illustration teamProvide estimates to the production teamResponsibilities
Collaborate with team members to shape the tone, look, and feel of your projectsWork iteratively with the illustration team to establish and maintain visual stylesWork iteratively with the game design team to translate pitches and storyboards into wireframes/mockups/motion concepts/prototypes/experience designs that explore and communicate the designWork iteratively with the engineering team to create game-ready assets and functional, polished UI infrastructureReview, critique, and integrate illustration assetsRevise work according to critique, changing requirements, and user and stakeholder feedbackLimited travel to observe in-classroom playtestsMeet with project stakeholdersRelationships
Reports to: Art DirectorDirect Reports: None currentlyCoordinates activity with: Design, Art, Engineering, Web, and ProductionMeasures of Success
Create engaging, clear user experiences that bring reason to the subject matterDevelop innovative solutions for common usability issuesImplementations match the fidelity and intent of the original designEffective cross-disciplinary collaboration: from engineering to art to production to game designGenerate comprehensive asset listsComplete features and assets in a timely mannerStay current with latest relevant technologiesRequirements
Experience
Degree in Graphic Design, UX, HCI, Art, Animation, or equivalent experience3+ years using visual design tools such as Photoshop and IllustratorDemonstrated experience designing sleek, usable interfaces and/or graphic layoutsRequired Skills
Strong aesthetic sense and visual literacy: layout, color, visual hierarchy, and typographyAbility to use graphics and motion to document and communicate user flow, animation, and transitionsAbility to design in a variety of stylesStrong written, visual, and verbal communication skillsPersonal Characteristics
Imaginative and innovativeDriven to create exceptional art assets and to constantly improve your craftComfortable sharing, inspiring, brainstorming, and communicating ideas and conceptsEmpathy, not ego: committed to understanding and empathizing with users, always open to design input and iterationPassionate about design and technologyDesired Skills
AnimationDrawing or illustrationExperience using Adobe FlashExperience using UnityFamiliarity with CSS and HTMLFamiliarity with classic and current gamesAbout Filament Games
Filament Games is a game production studio that exclusively creates learning games. Our core competency is combining best practices in commercial game development with key concepts from the learning sciences. Accordingly, our senior staff is comprised of individuals who are equal parts game and instructional designers. Our “dual literacy” and high standards have earned numerous awards over the past several years.Benefits
Filament Games is an awesome place to work. Why?Our team is a creative, interdisciplinary group of people who are making a difference. Through innovative educational games we’re working to modernize education and revolutionize learning!We believe that the best work – and the best life – comes from a health balance between work and play, discipline, and fun. Our office culture reflects this. For example, we have flexible work hours, LAN nights, grill outs, sketch nights, Show-n-Tells, ropes course outings, and the occasional Nerf battle.Our stylish, fun and relaxed office is conveniently located on the near-east side of Madison, a lively city with a world-class university, vibrant tech industry and beautiful state capitol. The near-east side is a vibrant, mixed-use neighborhood near Lake Monona that offers affordable housing, eclectic restaurants, music venues and retail stores- all within walking distance of our office. Even better, we’re only two miles from the heart of downtown and the university.Filament offers a competitive benefits package, including health/dental/vision care, short & long term disability, a Flexible Spending Account, 401k retirement plan, subsidized metro travel, discounted gym membership, discounted parking, generous paid time off and extended holidays.Please note: Specific information or materials are requested for some job postings. Be sure to include the requested information, or your application will not be reviewed.Applicants will be considered for positions on the basis of qualifications and ability to perform the job for which they are applying without regard to race, religion, creed, sex, age, residency, national origin, disability, sexual orientation, marital status, or physical appearance. Minorities are encouraged to apply.
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May 12, 2015Job Title:
Visual / Interaction Designer IDepartment:
DesignReports to:
Art DirectorEffective:
ASAPExemption Status:
ExemptLocation:
Madison, WICompensation:
$41,900 - $58,700Applicants must apply via our website. Resumes sent from Indeed or LinkedIn will not be reviewed.Nature and Scope
Filament Games is seeking a Visual / Interaction Designer I to collaborate with our closely knit team of game development professionals in Madison, WI. As a Visual / Interaction Designer, your job will be to inspire, entertain, and educate our users through innovative, beautiful digital media experiences. You’ll have the chance to work on games spanning a variety of topics across both desktop and mobile platforms. Your artistic vision will play a key role in establishing both the form and function of the games you work on.We’d like to see someone who:
Loves designing and implementing beautiful interfaces based on principles of graphic design and usabilityLooks for ways to enhance the user experience in the form of elegant design solutions and novel user interactionsIs comfortable taking the time to iterate upon and polish designs, animations, and other assetsHas enthusiasm for cross-disciplinary collaborationInclude a cover letter, addressed to Connor Hayes, a resume, and a visual portfolio (preferably web-based) showcasing your very best work. We are looking for exceptional visual designs, UI samples, and comprehensive digital design solutions.Authority, Responsibility, & Relationships
Authority
Manage your project art pipelines and delegate tasks to the illustration teamProvide estimates to the production teamResponsibilities
Collaborate with team members to shape the tone, look, and feel of your projectsWork iteratively with the illustration team to establish and maintain visual stylesWork iteratively with the game design team to translate pitches and storyboards into wireframes/mockups/motion concepts/prototypes/experience designs that explore and communicate the designWork iteratively with the engineering team to create game-ready assets and functional, polished UI infrastructureReview, critique, and integrate illustration assetsRevise work according to critique, changing requirements, and user and stakeholder feedbackLimited travel to observe in-classroom playtestsMeet with project stakeholdersRelationships
Reports to: Art DirectorDirect Reports: None currentlyCoordinates activity with: Design, Art, Engineering, Web, and ProductionMeasures of Success
Create engaging, clear user experiences that bring reason to the subject matterDevelop innovative solutions for common usability issuesImplementations match the fidelity and intent of the original designEffective cross-disciplinary collaboration: from engineering to art to production to game designGenerate comprehensive asset listsComplete features and assets in a timely mannerStay current with latest relevant technologiesRequirements
Experience
Degree in Graphic Design, UX, HCI, Art, Animation, or equivalent experience3+ years using visual design tools such as Photoshop and IllustratorDemonstrated experience designing sleek, usable interfaces and/or graphic layoutsRequired Skills
Strong aesthetic sense and visual literacy: layout, color, visual hierarchy, and typographyAbility to use graphics and motion to document and communicate user flow, animation, and transitionsAbility to design in a variety of stylesStrong written, visual, and verbal communication skillsPersonal Characteristics
Imaginative and innovativeDriven to create exceptional art assets and to constantly improve your craftComfortable sharing, inspiring, brainstorming, and communicating ideas and conceptsEmpathy, not ego: committed to understanding and empathizing with users, always open to design input and iterationPassionate about design and technologyDesired Skills
AnimationDrawing or illustrationExperience using Adobe FlashExperience using UnityFamiliarity with CSS and HTMLFamiliarity with classic and current gamesAbout Filament Games
Filament Games is a game production studio that exclusively creates learning games. Our core competency is combining best practices in commercial game development with key concepts from the learning sciences. Accordingly, our senior staff is comprised of individuals who are equal parts game and instructional designers. Our “dual literacy” and high standards have earned numerous awards over the past several years.Benefits
Filament Games is an awesome place to work. Why?Our team is a creative, interdisciplinary group of people who are making a difference. Through innovative educational games we’re working to modernize education and revolutionize learning!We believe that the best work – and the best life – comes from a health balance between work and play, discipline, and fun. Our office culture reflects this. For example, we have flexible work hours, LAN nights, grill outs, sketch nights, Show-n-Tells, ropes course outings, and the occasional Nerf battle.Our stylish, fun and relaxed office is conveniently located on the near-east side of Madison, a lively city with a world-class university, vibrant tech industry and beautiful state capitol. The near-east side is a vibrant, mixed-use neighborhood near Lake Monona that offers affordable housing, eclectic restaurants, music venues and retail stores- all within walking distance of our office. Even better, we’re only two miles from the heart of downtown and the university.Filament offers a competitive benefits package, including health/dental/vision care, short & long term disability, a Flexible Spending Account, 401k retirement plan, subsidized metro travel, discounted gym membership, discounted parking, generous paid time off and extended holidays.Please note: Specific information or materials are requested for some job postings. Be sure to include the requested information, or your application will not be reviewed.Applicants will be considered for positions on the basis of qualifications and ability to perform the job for which they are applying without regard to race, religion, creed, sex, age, residency, national origin, disability, sexual orientation, marital status, or physical appearance. Minorities are encouraged to apply.
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