ProbablyMonsters
Level Designer
ProbablyMonsters, Bellevue, Washington, us, 98009
About ProbablyMonsters’ Battle Barge TeamOur mission is to create boundless adventures that bring people together. We believe shared experiences build connections and give us a sense of belonging. By involving players in our development process, we build richer and more vibrant worlds that become welcoming places for everyone to gather. We are currently working on an unannounced, original AAA Co-op RPG and warmly welcome those ready to take on new challenges and grow in a highly collaborative and supportive team environment.THE ROLE:We are seeking a
Level Designer
for our Action-RPG.WHO YOU ARE:Someone with professional and/or demonstrable personal experience building levels in Unreal or another commercial level editor.Curious and motivated to learn and grow as a level designer.A collaborative individual who enjoys building with, and on, the work of others towards a shared vision.Interested in evolving and updating the day-to-day processes, tools and workflows of the team.A wearer of many hats, taking on new roles and types of work when needed.WHAT YOU WILL DO:Work with established guidelines and design philosophies to build out and populate levels across the game from sketching, to blockout, to decoration and lighting, through to polish.Create and update documentation on levels, processes, systems and gameplay.Build and update level systems and tools as the project evolves.Take direction from Leads and Directors and incorporate it into your work.Help build a library of prefabs and interactable assets to assist in quick build-out of spaces.Give feedback to, and receive it from, peers across the team.Propose and develop new gameplay through pitches and demonstrative prototypes.Explore and grow as a designer, taking learnings and integrating them into your work.QUALIFICATIONS:2 years of experience designing on a game title, or equivalent independent experience.Experience ideating, designing and building levels in Unreal Engine 4/5.Some demonstrable scripting proficiency (for example, Unreal Blueprints, C#, etc.).Experience working within a team or larger organization.
#J-18808-Ljbffr
Level Designer
for our Action-RPG.WHO YOU ARE:Someone with professional and/or demonstrable personal experience building levels in Unreal or another commercial level editor.Curious and motivated to learn and grow as a level designer.A collaborative individual who enjoys building with, and on, the work of others towards a shared vision.Interested in evolving and updating the day-to-day processes, tools and workflows of the team.A wearer of many hats, taking on new roles and types of work when needed.WHAT YOU WILL DO:Work with established guidelines and design philosophies to build out and populate levels across the game from sketching, to blockout, to decoration and lighting, through to polish.Create and update documentation on levels, processes, systems and gameplay.Build and update level systems and tools as the project evolves.Take direction from Leads and Directors and incorporate it into your work.Help build a library of prefabs and interactable assets to assist in quick build-out of spaces.Give feedback to, and receive it from, peers across the team.Propose and develop new gameplay through pitches and demonstrative prototypes.Explore and grow as a designer, taking learnings and integrating them into your work.QUALIFICATIONS:2 years of experience designing on a game title, or equivalent independent experience.Experience ideating, designing and building levels in Unreal Engine 4/5.Some demonstrable scripting proficiency (for example, Unreal Blueprints, C#, etc.).Experience working within a team or larger organization.
#J-18808-Ljbffr