Apple, Inc.
Graphics Software Content Engineer
Apple, Inc., Santa Clara, California, us, 95053
Summary
Posted: Jun 26, 2024
Role Number:
200555508
Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you'll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.
Description
Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing. Core responsibilities of this highly collaborative role are:
Developing critical workloads for GPU validation (architecture, functionality, performance, power).Working with the GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues.Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues.Create bit-accurate C/C++ models for hardware verification.
Minimum Qualifications
Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages.Excellent C/C++ programming skills.Knowledge of key graphics rendering algorithms.Relevant coursework/projects in Computer Graphics or Computer Architecture.B.S. degree and 0 years of experience.
Preferred Qualifications
Expertise and knowledge of graphics rendering algorithmsDemonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML.Architectural validation and design verification knowledgeKnowledge of hardware architecture and/or graphics hardwareAbility to work well in a team and be productive under aggressive schedulesExcellent communications skills, self-motivated and well organized
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $58.61 and $88.29/hr, and your base pay will depend on your skills, qualifications, experience, and location.Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan.You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition.Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.
More
Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
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Posted: Jun 26, 2024
Role Number:
200555508
Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you'll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.
Description
Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing. Core responsibilities of this highly collaborative role are:
Developing critical workloads for GPU validation (architecture, functionality, performance, power).Working with the GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues.Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues.Create bit-accurate C/C++ models for hardware verification.
Minimum Qualifications
Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages.Excellent C/C++ programming skills.Knowledge of key graphics rendering algorithms.Relevant coursework/projects in Computer Graphics or Computer Architecture.B.S. degree and 0 years of experience.
Preferred Qualifications
Expertise and knowledge of graphics rendering algorithmsDemonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML.Architectural validation and design verification knowledgeKnowledge of hardware architecture and/or graphics hardwareAbility to work well in a team and be productive under aggressive schedulesExcellent communications skills, self-motivated and well organized
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $58.61 and $88.29/hr, and your base pay will depend on your skills, qualifications, experience, and location.Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan.You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition.Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.
More
Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
#J-18808-Ljbffr