Apple Inc.
Graphics (GPU) RTL Design Engineer
Apple Inc., Santa Clara, California, us, 95053
Do you love creating elegant solutions to highly complex challenges? As part of our Silicon Engineering group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. As a member of Apple’s GPU Shader Core team, you will develop power efficient, high-performance 3D graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day!Description
As a GPU Design Engineer, you will be responsible for delivering high-quality, low-power graphics IP that meets our performance, timing, and area goals. You will explore design trade-offs, while exercising rigorous design principles. Additionally, you will be required to understand and contribute to cutting edge microarchitectural specifications in order to design best in class GPUs. To accomplish this, you will collaborate closely with cross-functional teams in architecture, validation, modeling, and physical design.Minimum Qualifications
Understanding of fundamental computer architecture principlesAbility to code using System Verilog HDLKnowledge of logic design, including simulation and debugUnderstanding of timing analysisBS + Minimum of 0 years of experiencePreferred Qualifications
Familiarity with backend tools and flows: synthesis, placement, and routingUnderstanding of hardware performanceExperience with scripting languages such as Python, Ruby, or PerlAbility to work well in a team in order to be productive under aggressive product schedulesApple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
#J-18808-Ljbffr
As a GPU Design Engineer, you will be responsible for delivering high-quality, low-power graphics IP that meets our performance, timing, and area goals. You will explore design trade-offs, while exercising rigorous design principles. Additionally, you will be required to understand and contribute to cutting edge microarchitectural specifications in order to design best in class GPUs. To accomplish this, you will collaborate closely with cross-functional teams in architecture, validation, modeling, and physical design.Minimum Qualifications
Understanding of fundamental computer architecture principlesAbility to code using System Verilog HDLKnowledge of logic design, including simulation and debugUnderstanding of timing analysisBS + Minimum of 0 years of experiencePreferred Qualifications
Familiarity with backend tools and flows: synthesis, placement, and routingUnderstanding of hardware performanceExperience with scripting languages such as Python, Ruby, or PerlAbility to work well in a team in order to be productive under aggressive product schedulesApple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
#J-18808-Ljbffr