Striking Distance Studios, Inc.
UX Designer
Striking Distance Studios, Inc., San Ramon, California, United States, 94583
Welcome to Striking Distance Studios!
Considering making an application for this job Check all the details in this job description, and then click on Apply.Driven by people. Inspired by challenges. Relentless to deliver creative excellence.
At the intersection of art, design and technology lies Striking Distance Studios. We are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.
Here at Striking Distance Studios, it is amazing people, an immersive experience, and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.
To us, excellence is not a skill, but an attitude!
What we are looking for:
Striking Distance Studios is looking for a talented UX Designer with multiplayer experience to be responsible for the interface aspects of an unannounced AAA title in UE5.
Responsibilities:
This is a hands-on, in-engine role. From UX/UI prototypes to final content, you will be responsible for developing high-level vision and roadmaps that drive the implementation of the game team's ideas.
Creation of wireframes and mockups, user flows, and efficient transitions for all in-game UI.
Champion intuitive UI player experiences.
Work with a multidisciplinary team of designers, artists, programmers, and producers to build new content and user experience systems.
Define best practices for the discipline, from structured processes to workflow and content standards in order to implement content within UX/UI.
As an expert user, help test new features and tools before they are deployed to the rest of the team.
Validate, playtest, and respond to feedback.
Qualifications:
5+ years of experience as a multiplayer UI/UX designer or programmer.
Have shipped at least 1 AAA title as a UI/UX designer or programmer.
Experience with Unreal Engine, UMG, Widget Blueprint.
Experience with Figma, Visio, Miro, or other similar tools for wireframing and collaboration.
Thorough understanding of how to design and optimize UX/UI systems, features, and player experiences.
Proven ability to conceptualize, create, and implement game concepts using various tools, technology, and visual language.
Excellent creative, analytical, and organizational skills with proven ability to write, communicate, and maintain detailed design documentation throughout the project life cycle.
Demonstrative proof of an open-minded, progressive thinker who is flexible, energetic, and driven with the ability to overcome obstacles and challenges with working solutions.
A deep understanding of UX/UI trends across multiple genres and platforms.
Comfortable in a highly iterative workflow/process.
A demonstrable love/passion for playing and making video games.
A highly communicative and collaborative disposition.
In California, the expected salary range for this position is $100,000-$125,000. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.
Striking Distance Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.
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Considering making an application for this job Check all the details in this job description, and then click on Apply.Driven by people. Inspired by challenges. Relentless to deliver creative excellence.
At the intersection of art, design and technology lies Striking Distance Studios. We are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.
Here at Striking Distance Studios, it is amazing people, an immersive experience, and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.
To us, excellence is not a skill, but an attitude!
What we are looking for:
Striking Distance Studios is looking for a talented UX Designer with multiplayer experience to be responsible for the interface aspects of an unannounced AAA title in UE5.
Responsibilities:
This is a hands-on, in-engine role. From UX/UI prototypes to final content, you will be responsible for developing high-level vision and roadmaps that drive the implementation of the game team's ideas.
Creation of wireframes and mockups, user flows, and efficient transitions for all in-game UI.
Champion intuitive UI player experiences.
Work with a multidisciplinary team of designers, artists, programmers, and producers to build new content and user experience systems.
Define best practices for the discipline, from structured processes to workflow and content standards in order to implement content within UX/UI.
As an expert user, help test new features and tools before they are deployed to the rest of the team.
Validate, playtest, and respond to feedback.
Qualifications:
5+ years of experience as a multiplayer UI/UX designer or programmer.
Have shipped at least 1 AAA title as a UI/UX designer or programmer.
Experience with Unreal Engine, UMG, Widget Blueprint.
Experience with Figma, Visio, Miro, or other similar tools for wireframing and collaboration.
Thorough understanding of how to design and optimize UX/UI systems, features, and player experiences.
Proven ability to conceptualize, create, and implement game concepts using various tools, technology, and visual language.
Excellent creative, analytical, and organizational skills with proven ability to write, communicate, and maintain detailed design documentation throughout the project life cycle.
Demonstrative proof of an open-minded, progressive thinker who is flexible, energetic, and driven with the ability to overcome obstacles and challenges with working solutions.
A deep understanding of UX/UI trends across multiple genres and platforms.
Comfortable in a highly iterative workflow/process.
A demonstrable love/passion for playing and making video games.
A highly communicative and collaborative disposition.
In California, the expected salary range for this position is $100,000-$125,000. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.
Striking Distance Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.
#J-18808-Ljbffr