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ArenaNet

Principal Technical Artist (Unannounced Project)

ArenaNet, Bellevue, Washington, us, 98009


We are seeking a highly experienced technical artist with extensive expertise in collaborating with artists and engineers to establish clear objectives for tool sets, pipelines, and the art development process.

Read the overview of this opportunity to understand what skills, including and relevant soft skills and software package proficiencies, are required.WHAT YOU'LL DO

Work with Artists and Designers to integrate existing guidelines or establish new ones as needed for module creation and develop tools to support efficient world-building workflows and iteration.

Support the Environment, Design, and Cinematic teams in setting up complex assets

Partner with Engineering and Technical Art to define requirements for new technology, test prototypes, and provide feedback

Work alongside engineering and art leads to establish, define, and create shaders and materials

Use in-game and external profiling tools to optimize environment for GPU and memory

Identify opportunities for improved environment asset reuse, organization, and consolidation

Educate environment artists on new material features, workflows, and techniques

Write documentation on environment art workflows and best practices

Contribute to a set of content validation checks to ensure standards are adhered to

Monitor outsourced content for standard compliance and provide feedback as needed

Foster positive relationships with creative and technical disciplines, serving as a bridge between them. Collaborate closely with game artists to support new and existing art tools and pipelines while maintaining performance goals defined by you and graphics engineers.

WHAT YOU'LL NEED TO BE SUCCESSFUL

12+ years of experience as a Technical Artist within the games industry.

Significant experience with AAA game titles on PC or console, ideally across both platforms.

Strong understanding of modern content creation pipelines and workflows, with familiarity in various DCC packages.

Expertise in Autodesk Maya.

Experience with multiple DCC tools (e.g., Maya, 3ds Max, Houdini, MotionBuilder, Blender).

Expertise in Unreal Engine 5

Expertise in Python and PyQt, with experience in at least one additional scripting or programming language (C++, C#, JavaScript, etc.)

Proven track record of shipping multiple games, including at least one AAA title.

Familiarity with multiple game engines.

Excellent written and verbal communication skills.

Strong organizational and time-management abilities.

Customer-centric approach to tool development with a solid understanding of UX principles.

Willingness and ability to mentor team members.

PLUSES

Experience developing for live multiplayer games

Experience developing for modern consoles

Experience with at least multiple commercial engines (Unity, Unreal3/4, CryEngine, Lumberyard, etc.)

Experience in all stages of game development, pre-production through ship

Experience with PyMel and the Maya Python API

Experience in other Technical Art Specialties

Shader Development

Material Pipelines

Lighting

Visual FX

Rendering

Proceduralism

Engine Automation

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