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Snail Games USA

Video Game VFX Artist (UE4)

Snail Games USA, Loveland, Colorado, United States, 80538


Onsite: Loveland, CO

Interested candidates should submit a resume, a cover letter detailing their experience in VFX creation for games, and a portfolio showcasing their best work, particularly any visual effects relevant to real-time gameplay.About Snail Games USASnail Games USA is a leading developer and publisher of innovative games, recognized for creating visually stunning and immersive experiences. Our projects span a variety of genres and platforms, with a commitment to pushing the boundaries of digital entertainment.Position OverviewThe VFX Artist will be responsible for creating high-quality visual effects that enhance the overall gameplay experience. This role requires an artist with a deep understanding of both technical and artistic aspects of VFX creation, including particle systems, dynamic simulations, and post-processing effects. The ideal candidate will have experience in creating visually impactful effects that are both aesthetically pleasing and optimized for real-time performance.Key ResponsibilitiesVFX Creation:

Design and implement high-quality visual effects for various in-game elements, including environmental effects, character abilities, explosions, and other dynamic visuals.

Collaboration:

Work closely with the art director, game designers, and engineers to ensure that visual effects integrate seamlessly with other game elements and enhance the player experience.

Optimization:

Optimize effects for performance on a variety of platforms, ensuring that they run smoothly without compromising visual quality.

Technical Implementation:

Utilize industry-standard tools and techniques to implement visual effects, including particle systems, shaders, and dynamic simulations.

Innovation:

Explore new techniques and technologies to create cutting-edge visual effects that push the boundaries of what’s possible in real-time rendering.

Iteration:

Refine and iterate on effects based on feedback from the art director and other team members, ensuring that all VFX meet the project’s high standards for quality.

QualificationsExperience:

At least 3 years of experience as a VFX artist in the game development industry, with a strong portfolio showcasing real-time visual effects.

Technical Skills:

Proficiency in tools and pipeline of Unreal Engine 4. Strong understanding of particle systems, shaders, and real-time rendering.

Artistic Skills:

Strong sense of timing, color, and motion to create visually compelling effects. Ability to create effects that are both technically efficient and artistically impressive.

Optimization Skills:

Experience optimizing visual effects for performance across different platforms, including consoles and PCs.

Communication:

Excellent communication skills, with the ability to work collaboratively with other artists, designers, and engineers.

Problem-Solving:

Strong analytical and problem-solving skills, particularly in the context of technical limitations and performance constraints.

Preferred QualificationsHundreds of hours played in the ARK or ATLAS IP

Experience with the ARK or ATLAS DevKit

Salary Range$70,000 - $100,000 per year

Compensation is based on experienceBenefitsHealth Insurance:

Comprehensive medical, dental, and vision coverage.

Retirement Plans:

401(k) with company match.

Paid Time Off:

Includes separate vacation days, sick leave, and paid holidays.