Microsoft Corporation
Visual Development Art Director - Turn 10 Studios
Microsoft Corporation, Redmond, Washington, United States, 98052
We are Turn 10 Studios where cars, community, and creativity drive our success in gaming. Turn 10 Studios is part of Xbox Gaming Studios, a video game publishing division of Microsoft Corporation based in Redmond, Washington. We are the creators of the top-selling, award-winning, and critically acclaimed Forza franchises:
Forza Motorsport
and
Forza Horizon
.
We have an exciting opportunity for you to join our dynamic and diverse team as an experienced Visual Development Art Director, Turn 10 Studios leading the visual development of Forza Motorsport.
Turn 10 Studios is the leader in automotive gaming entertainment. We are committed to creating and delivering industry-leading and genre-defining games to our community of fans around the world. Turn 10 Studios is a major hub for renowned tech aficionados, top-tier gaming specialists, and early career professionals who are passionate about their craft and want to learn and grow together in a fast-paced, cutting-edge, and fun environment. Every day, we work together as one team to fuel an authentic, inclusive, and rewarding workplace where you can thrive and be great.
Are you ready to join our team with your results-driven expertise, professional acumen, and high-intensity passion for gaming? You do not need to be a racing specialist to succeed in this unique position – though you may become one!
Nestled in the beautiful Pacific Northwest, Redmond offers scenic mountain ranges, diverse wildlife, great hiking/biking trails, a thriving culinary and arts culture, and so much more for you to discover!
Come join our supercharged team at Turn 10 Studios as, together, we chart innovative new courses in automotive gaming entertainment and inspire our community of fans. You can play an integral role in shaping the culture and future of Turn 10 Studios.
Microsoft believes that a diverse and inclusive workplace leads to better products and services for our customers. As our workforce evolves to reflect the growing diversity of our communities and marketplace, the ability to leverage different perspectives for innovation and problem solving becomes increasingly important. We also understand that it can be difficult to know what to ask for before you have more information about the interview structure. We encourage you to leverage your scheduling contact or recruiting partner so that they may assist you during the process.
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Responsibilities
Establish and define visual goals that ladder into the product design framework.
Deliver aspirational, yet achievable, final frame, photo-real, visual targets that clearly articulate visual quality and directionwhile also informingfeature priorities, art production, and test.
Build alignment for visual content and feature priorities across cross functional teams and studio leadership.
Ensure game visuals closely match visual targets throughout production and ship.
Partner with PM to drive predictable and repeatable creative processes.
Work with PM and Art leadership to manage project scope, including the optimization of resources in pursuit of the highest visual quality.
Other
Embody our Culture (https://www.microsoft.com/en-us/about/corporate-values) and Values (https://careers.microsoft.com/us/en/culture)
Qualifications
Required Qualifications:
Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 8+ years experience in art design or a related art field working on computer games or entertainment
OR equivalent experience.
Experience as an Art Director in full development or at least one major AAA game release.
Preferred Qualifications:
Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 15+ years experience art design or a related art field working on computer games or entertainment
OR equivalent experience.
12+ years experience using related software and packages (e.g., Maya, 3DS Max, Photoshop/Adobe suite, Mental Ray, Substance Designer/Painter/Zbrush, SideFX Houdini, After Effects, Unity, Softimage)
OR equivalent software packages.
3+ years’ experience managing relationships with stakeholders, cross-functional leads, and team members.
Deep understanding of real-time, photo-real visualsand a proven ability to work inside game engines.
Art IC6 - The typical base pay range for this role across the U.S. is USD $137,600 - $286,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $180,400 - $314,400 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Microsoft will accept applications for the role until November 5, 2024.
#GamingJobs
Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https://careers.microsoft.com/v2/global/en/accessibility.html) .
Forza Motorsport
and
Forza Horizon
.
We have an exciting opportunity for you to join our dynamic and diverse team as an experienced Visual Development Art Director, Turn 10 Studios leading the visual development of Forza Motorsport.
Turn 10 Studios is the leader in automotive gaming entertainment. We are committed to creating and delivering industry-leading and genre-defining games to our community of fans around the world. Turn 10 Studios is a major hub for renowned tech aficionados, top-tier gaming specialists, and early career professionals who are passionate about their craft and want to learn and grow together in a fast-paced, cutting-edge, and fun environment. Every day, we work together as one team to fuel an authentic, inclusive, and rewarding workplace where you can thrive and be great.
Are you ready to join our team with your results-driven expertise, professional acumen, and high-intensity passion for gaming? You do not need to be a racing specialist to succeed in this unique position – though you may become one!
Nestled in the beautiful Pacific Northwest, Redmond offers scenic mountain ranges, diverse wildlife, great hiking/biking trails, a thriving culinary and arts culture, and so much more for you to discover!
Come join our supercharged team at Turn 10 Studios as, together, we chart innovative new courses in automotive gaming entertainment and inspire our community of fans. You can play an integral role in shaping the culture and future of Turn 10 Studios.
Microsoft believes that a diverse and inclusive workplace leads to better products and services for our customers. As our workforce evolves to reflect the growing diversity of our communities and marketplace, the ability to leverage different perspectives for innovation and problem solving becomes increasingly important. We also understand that it can be difficult to know what to ask for before you have more information about the interview structure. We encourage you to leverage your scheduling contact or recruiting partner so that they may assist you during the process.
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Responsibilities
Establish and define visual goals that ladder into the product design framework.
Deliver aspirational, yet achievable, final frame, photo-real, visual targets that clearly articulate visual quality and directionwhile also informingfeature priorities, art production, and test.
Build alignment for visual content and feature priorities across cross functional teams and studio leadership.
Ensure game visuals closely match visual targets throughout production and ship.
Partner with PM to drive predictable and repeatable creative processes.
Work with PM and Art leadership to manage project scope, including the optimization of resources in pursuit of the highest visual quality.
Other
Embody our Culture (https://www.microsoft.com/en-us/about/corporate-values) and Values (https://careers.microsoft.com/us/en/culture)
Qualifications
Required Qualifications:
Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 8+ years experience in art design or a related art field working on computer games or entertainment
OR equivalent experience.
Experience as an Art Director in full development or at least one major AAA game release.
Preferred Qualifications:
Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 15+ years experience art design or a related art field working on computer games or entertainment
OR equivalent experience.
12+ years experience using related software and packages (e.g., Maya, 3DS Max, Photoshop/Adobe suite, Mental Ray, Substance Designer/Painter/Zbrush, SideFX Houdini, After Effects, Unity, Softimage)
OR equivalent software packages.
3+ years’ experience managing relationships with stakeholders, cross-functional leads, and team members.
Deep understanding of real-time, photo-real visualsand a proven ability to work inside game engines.
Art IC6 - The typical base pay range for this role across the U.S. is USD $137,600 - $286,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $180,400 - $314,400 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Microsoft will accept applications for the role until November 5, 2024.
#GamingJobs
Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https://careers.microsoft.com/v2/global/en/accessibility.html) .