Sony Playstation
Principal Procedural Technical Artist (Contract) Job at Sony Playstation in Los
Sony Playstation, Los Angeles, CA, United States
Why PlayStation?PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced Procedural Technical Artist for the development of a new unannounced title!You are into games – you love playing them and you love making them. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.Responsibilities Research, define, extend, and maintain production pipelines, processes, and workflowsInterface with stakeholders. Liaise between team members; drive collaborative projectsTroubleshoot issues; resolve them: invent or build robust, quality technical implementationsParticipate in art asset reviews to help identify technical concerns or risksWork closely with artists and designers to develop/define procedural systems and improve their workflowsEducate team members as well as driving profiling automation and workflowsRequirements Minimum 10 years of professional experience in computer-generated artExpertise of 3D math fundamentalsExpert knowledge of Houdini and best practices in procedural asset creationFamiliar with artist workflows and processesStrong understanding of algorithm design and their inherent complexityProficient scripting/programming experience in Python, PyQT/PySideAbility to write clean, maintainable and extensible code with attention to reusabilityEnthusiasm and initiativeExcellent spoken and written communicationAble and motivated to work with other team membersPreferred Experience Industry experience working or shipping AAA titlesProgramming experience with C++Experience in design or creating world building toolsetsExpert ability in 3D modelling DCCs such as Maya or equivalent#J-18808-Ljbffr