Voiceflow
Senior Technical Gameplay Designer
Voiceflow, San Mateo, California, United States, 94403
We seek a Technical Designer to develop combat, gameplay features and systems for our new action-packed combat-focused MMO. Our headquarters are located in San Mateo, CA but this role can be fully remote.
Do not wait to apply after reading this description a high application volume is expected for this opportunity.Responsibilities:Utilize the Core editor to develop gameplay and combat elements through LUA scripting.Collaborate with designers, product managers, producers, engineers, and artists to design, implement, and refine combat and gameplay features.Work alongside gameplay teams throughout all development phases to ensure an optimal combat and gameplay experience.Establish and enhance the logic for low-level inputs within the engine using LUA scripting.Demonstrate strong technical proficiency in LUA scripting and a deep understanding of gameplay and combat mechanics.Requirements:5+ years of experience with LUA scripting10+ years of game development experienceBachelor’s degree in Computer Science or a related fieldExcellent problem-solving skills and ability to work under tight deadlinesPassion for creating and implementing engaging experiences across multiple platformsStrong creative eye for detailDeep understanding of what makes games enjoyable and current best practicesCritical thinking, curiosity, resourcefulness, and adaptability in a changing environmentExcellent verbal and written communication skills, with the ability to convey designs and provide creative and technical feedback to diverse stakeholdersAbility to explain technical concepts and collaborate effectively with non-technical team membersPluses:Deep knowledge of MMORPGs, Lootershooter, and roguelike gamesExperience building games on Core, Roblox or any UGC platformsExperience using Unreal Engine.Experience programming in C++$88,000/year to $150,000/yearA reasonable estimate of the current US base salary range for this position is salary (the range listed above) + equity + benefits. Our salary ranges are determined by role, level, and location. The range displayed on each job posting reflects the minimum and maximum target for new hire salaries for the position across all US locations. Within that range, individual pay is determined by work location and additional factors, including but not limited to job-related skill sets, experience and training, education, licensure and certifications, and other business and organizational needs. Please note that the compensation details listed in US role postings reflect the base salary only, and do not include discretionary bonus (if any, based on individual and organizational performance), equity, or benefits.Your recruiter can share more about the specific salary range for your preferred location during the hiring process.
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Do not wait to apply after reading this description a high application volume is expected for this opportunity.Responsibilities:Utilize the Core editor to develop gameplay and combat elements through LUA scripting.Collaborate with designers, product managers, producers, engineers, and artists to design, implement, and refine combat and gameplay features.Work alongside gameplay teams throughout all development phases to ensure an optimal combat and gameplay experience.Establish and enhance the logic for low-level inputs within the engine using LUA scripting.Demonstrate strong technical proficiency in LUA scripting and a deep understanding of gameplay and combat mechanics.Requirements:5+ years of experience with LUA scripting10+ years of game development experienceBachelor’s degree in Computer Science or a related fieldExcellent problem-solving skills and ability to work under tight deadlinesPassion for creating and implementing engaging experiences across multiple platformsStrong creative eye for detailDeep understanding of what makes games enjoyable and current best practicesCritical thinking, curiosity, resourcefulness, and adaptability in a changing environmentExcellent verbal and written communication skills, with the ability to convey designs and provide creative and technical feedback to diverse stakeholdersAbility to explain technical concepts and collaborate effectively with non-technical team membersPluses:Deep knowledge of MMORPGs, Lootershooter, and roguelike gamesExperience building games on Core, Roblox or any UGC platformsExperience using Unreal Engine.Experience programming in C++$88,000/year to $150,000/yearA reasonable estimate of the current US base salary range for this position is salary (the range listed above) + equity + benefits. Our salary ranges are determined by role, level, and location. The range displayed on each job posting reflects the minimum and maximum target for new hire salaries for the position across all US locations. Within that range, individual pay is determined by work location and additional factors, including but not limited to job-related skill sets, experience and training, education, licensure and certifications, and other business and organizational needs. Please note that the compensation details listed in US role postings reflect the base salary only, and do not include discretionary bonus (if any, based on individual and organizational performance), equity, or benefits.Your recruiter can share more about the specific salary range for your preferred location during the hiring process.
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