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Rouge Mocap

Realtime FX Artist

Rouge Mocap, Marina Del Rey, California, United States


We are seeking a talented and innovative Realtime FX artist to join our game cinematics team. The ideal candidate will bring a passion for visual storytelling and a strong skill set in creating stunning FX elements for gaming projects. As a FX Artist, you will collaborate with producers, and other artists to bring imagination to life through cutting edge visual effects. If you are a creative problem solver with a keen eye for detail and proficiency in industry standard tools, we invite you to apply for this exciting opportunity This is an on-site position based in Los Angeles, CA. Description: Produce photorealistic rendered and real-time FX elements using Unreal Engine, Niagara, and Houdini. Work closely with the CG Supervisor, Art Director, and other artists to enhance gameplay and cinematics. Ensure FX content is performant, within budget, and aligned with project goals. Prototype FX and materials to support gameplay tone, pacing, and visual storytelling. Work with leads and production to estimate and plan FX tasks, break down deliverables, and provide progress updates. Research and document new workflows, contributing to process improvements. Be a proactive self-starter, independently executing high-level direction and solving technical challenges. Inspire and mentor others by demonstrating initiative, accountability, and a positive attitude. Requirements: 3 to 5 years of experience in FX for games. Minimum of 1 shipped title with an established game studio Strong portfolio showcasing realistic, real-time FX, such as destruction, fire, smoke, and various particle effects. Proficient in Unreal Engine 5, including Niagara, Houdini, Maya, and optimization techniques. Knowledgeable of game engine budgets, memory limits, and performance constraints. Salary: $70,000 - $115,000 / year. Onsite. Full time. Range depends on experience, education, and qualifications.