Rouge Mocap
Rouge Mocap is hiring: FX Artist in Los Angeles
Rouge Mocap, Los Angeles, CA, United States
Title: Realtime FX Artist
Overview:
We are seeking a talented and innovative Realtime FX artist to join our creative team. The ideal candidate will bring a passion for visual storytelling and a strong skill set in creating stunning visual effects for gaming projects. As an FX Artist, you will collaborate with producers, and other artists to bring imagination to life through cutting-edge visual effects. If you are a creative problem solver with a keen eye for detail and proficiency in industry-standard tools, we invite you to apply for this exciting opportunity! This is an on-site role located in Los Angeles, CA.
Description:
- Produce photorealistic real-time visual effects, including explosions, fire, weapon fx, smoke, clouds, and debris using Unreal Engine Niagara and tools such as Houdini.
- Collaborate with Environment, Lighting, Animation, and Design to support both artistic and gameplay requirements for FX across gameplay and cinematics.
- Help research new workflows and proactively contribute to documentation.
- Ensure FX content is performant and within budget.
- Work with Leads and Production to estimate and plan FX tasks for upcoming milestones, break down deliverables, and share updates.
- Work closely with the VFX Lead, Art Director, and others in bringing life to gameplay and cinematics through the addition of flair and visual drama.
- Craft compelling moments through the design, creation, and implementation of real-time particle effects using both static and animated 2D/3D elements.
- Prototype FX and materials that effectively develop the tone and pacing of gameplay events.
- Spearhead VFX R&D efforts, create Houdini tools, champion best practices, and advocate for streamlining tools and processes.
- Research subject matter relating to objectives to ensure an authentic, accurate experience.
- Be a proactive self-starter who can independently execute high-level direction.
- Be a trusted gatekeeper for performance, efficiency, and quality.
- Inspire and mentor others as a role model of initiative, accountability, and attitude.
- Encourage others to thrive on open and welcome constructive criticism.
- Contribute creative and original ideas towards all aspects of game production and development.
Requirements:
- Experience creating realistic and compelling FX for Games
- Understanding of in-game FX performance, tuning, and memory budgets.
- Knowledge of standard VFX software – Houdini, 3ds Max, Maya, etc.
- Understanding of modeling, shading, and animation workflows.
- Strong understanding of PBR concepts, and strong knowledge of physics.
- Portfolio of real-time FX work, preferably in a photorealistic style.
- 3 to 5 years of experience in VFX for games, visual effects, film, etc.
- (Bonus) Experience with Unreal Engine.
- (Bonus) Experience in EmberGen.
- (Bonus) Experience creating stylized FX.
- (Bonus) Experience with Python scripting.