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Sony Playstation

Lead Technical Artist Job at Sony Playstation in Austin

Sony Playstation, Austin, TX, United States


Why PlayStation? PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation. Bluepoint Games is seeking a best-in-class LEAD TECHNICAL ARTIST to join our team. Tackle the most complex asset challenges, developing a world-class workflow to unleash the potential of our art team on AAA titles. Please note: This is not an entry-level or mid-level position. Sufficient professional experience is required. Responsibilities Lead and grow a team of Technical Artists Inspire, mentor, and support the Tech Art team Meet with Technical Artists regularly to share information and updates, enforce standards, set benchmarks, and give feedback Manage and develop robust and efficient workflows for the Art and Design teams Research and help develop new technologies Create new techniques and procedures to improve game asset quality Help improve and refine shader, texture, and lighting quality Identify and fix pipeline issues Analyze and improve art asset inefficiencies to optimize console performance Write documentation about art tools and workflows Act as a liaison between the Engineering and the Art departments Assist with solving daily production challenges Work with the Production department to define a schedule and assign tasks Minimum Qualifications At least 7 years of professional experience in the games industry with at least one shipped title as a Lead Technical Artist Must have prior experience leading a team of Technical Artists Complete understanding of current-generation game workflows and pipelines An overall understanding of all Art related disciplines including environment, character, VFX, UX, lighting, shading, and rendering Strong problem-solving and troubleshooting skills Experience working with multiple game engines Interest in learning a custom proprietary game engine Have the ability to learn and then teach newly acquired knowledge Expert knowledge of Maya Maya scripting experience in Python Working knowledge of Houdini The ideal candidate may also have: Expert knowledge of Houdini Experience with Substance Painter and Designer Shader authoring skills (HLSL, GLSL, CGFX) knowledge Knowledge of C++, C#, Javascript, or other programming languages #J-18808-Ljbffr