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Nintendo Software Technology Corporation in

CONTRACT - Environment Artist I (NST) Job at Nintendo Software Technology Corpor

Nintendo Software Technology Corporation in, Redmond, WA, United States, 98052

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Content Summary: CONTRACT - Environment Artist I (NST) at Redmond, for Nintendo Software Technology Corporation in

Nintendo Software Technology Corporation

CONTRACT - Environment Artist I (NST) (Finance)


Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington, is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

This is a CONTRACT position

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artists to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

DESCRIPTION OF DUTIES:

  1. Participates in the creation of 3D content that meets required direction and quality specifications.
  2. Participates in assigned illustrations, 3D models, and textures for environments and objects.
  3. Participates in assigned animations for 3D and 2D assets.
  4. Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  5. Implements gameplay features aligned to game design goals.
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