Absurd Ventures
Summary
We are looking for a versatile and experienced Senior Sound Designer to support our audio team in creating and implementing high-quality sound effects and ambient audio. This role is crucial in establishing the audio foundation for our game during pre-production and will collaborate closely with designers, artists, and developers to enhance the overall player experience.
Core Responsibilities
Core Qualifications
Plus if...
Description
The base pay range for this position is $120,000 to $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
We are looking for a versatile and experienced Senior Sound Designer to support our audio team in creating and implementing high-quality sound effects and ambient audio. This role is crucial in establishing the audio foundation for our game during pre-production and will collaborate closely with designers, artists, and developers to enhance the overall player experience.
Core Responsibilities
- Design and implement compelling sound effects for gameplay, environments, and cinematic moments.
- Contribute to the creation of immersive ambient audio landscapes to bring the game world to life.
- Collaborate with the audio team to refine and maintain the audio style and vision for the project.
- Work closely with designers and developers to ensure audio is seamlessly integrated and supports gameplay mechanics.
- Troubleshoot and optimize audio assets to meet technical requirements and performance standards.
- Assist in defining and documenting audio pipelines and workflows for current and future development needs.
Core Qualifications
- 5+ years of experience in sound design for video games, with at least one shipped title.
- Proficiency in sound design software and DAWs (e.g., Pro Tools, Reaper, Ableton Live).
- Strong implementation skills with audio middleware (e.g., Wwise, FMOD) and game engines (e.g., Unreal Engine, Unity).
- A generalist mindset with the ability to contribute to various aspects of audio production, including SFX, ambiances, music editing, VO mixing, and technical implementation.
- A keen ear for detail and a passion for creating immersive audio experiences.
- Strong communication and collaboration skills, with the ability to adapt to evolving project needs.
- Ability to work well alone and in a team environment, remaining flexible to the changing needs of the project.
Plus if...
- Experience in early-stage game development or pre-production milestones.
- Familiarity with procedural audio techniques and tools.
- Basic scripting knowledge or experience working with blueprints in Unreal Engine.
- Background in music composition or audio mixing/mastering.
- Experience designing audio in an open world game.
- Experience creating highly stylized sounds for otherworldly effects.
Description
- Full-time job with benefits.
- Role is on-site in Santa Monica, CA.
- Office is located near downtown Santa Monica - near metro and freeways.
The base pay range for this position is $120,000 to $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.