Absurd Ventures is hiring: Senior Sound Designer in Santa Monica
Absurd Ventures, Santa Monica, CA, United States, 90403
Summary
We are looking for a versatile and experienced Senior Sound Designer to support our audio team in creating and implementing high-quality sound effects and ambient audio. This role is crucial in establishing the audio foundation for our game during pre-production and will collaborate closely with designers, artists, and developers to enhance the overall player experience.
Core Responsibilities
- Design and implement compelling sound effects for gameplay, environments, and cinematic moments.
- Contribute to the creation of immersive ambient audio landscapes to bring the game world to life.
- Collaborate with the audio team to refine and maintain the audio style and vision for the project.
- Work closely with designers and developers to ensure audio is seamlessly integrated and supports gameplay mechanics.
- Troubleshoot and optimize audio assets to meet technical requirements and performance standards.
- Assist in defining and documenting audio pipelines and workflows for current and future development needs.
Core Qualifications
- 5+ years of experience in sound design for video games, with at least one shipped title.
- Proficiency in sound design software and DAWs (e.g., Pro Tools, Reaper, Ableton Live).
- Strong implementation skills with audio middleware (e.g., Wwise, FMOD) and game engines (e.g., Unreal Engine, Unity).
- A generalist mindset with the ability to contribute to various aspects of audio production, including SFX, ambiances, music editing, VO mixing, and technical implementation.
- A keen ear for detail and a passion for creating immersive audio experiences.
- Strong communication and collaboration skills, with the ability to adapt to evolving project needs.
- Ability to work well alone and in a team environment, remaining flexible to the changing needs of the project.
Plus if...
- Experience in early-stage game development or pre-production milestones.
- Familiarity with procedural audio techniques and tools.
- Basic scripting knowledge or experience working with blueprints in Unreal Engine.
- Background in music composition or audio mixing/mastering.
- Experience designing audio in an open world game.
- Experience creating highly stylized sounds for otherworldly effects.
Description
- Full-time job with benefits.
- Role is on-site in Santa Monica, CA.
- Office is located near downtown Santa Monica – near metro and freeways.
The base pay range for this position is $120,000 to $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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