TechOne Staffing
Software Engineer: Graphics - IV
TechOne Staffing, Bellevue, Washington, United States, 98007
Software Engineer: Graphics - IV
While professional experience and qualifications are key for this role, make sure to check you have the preferable soft skills before applying if required. Duration: 9 months, extendable Location: Bellevue, WA, could be hybrid or even fully remote
MUST-HAVE Qualifications Education & Experience in Computer Science or related field with focus on graphics o No degree. 7+ years of work experience. o Bachelor's degree with 5+ years of post-degree experience. o Master's Degree with 4+ years of post-degree experience. o PhD Degree with 2+ years of post-degree experience.
Deep understanding of raytracing and rasterization pipelines and modern GPU architectures. First-hand experience writing a 3D application using a modern graphics API (Vulkan, DX12) Excellent programming skills (C++17) Solid understanding of git, CMake and CI/CD driven development Fluent written and spoken English skills
Good-to-Have qualifications First-hand experience writing a Path Tracer using modern graphics APIs (e.g. Vulkan RT, DXR) Knowledge of modern real-time rendering game engines and rendering techniques, including physically-based rendering, GI, and Monte Carlo techniques. Familiarity with driver, compiler, and system software stacks related to graphics and experience using profilers and debugging tools for analysis.
While professional experience and qualifications are key for this role, make sure to check you have the preferable soft skills before applying if required. Duration: 9 months, extendable Location: Bellevue, WA, could be hybrid or even fully remote
MUST-HAVE Qualifications Education & Experience in Computer Science or related field with focus on graphics o No degree. 7+ years of work experience. o Bachelor's degree with 5+ years of post-degree experience. o Master's Degree with 4+ years of post-degree experience. o PhD Degree with 2+ years of post-degree experience.
Deep understanding of raytracing and rasterization pipelines and modern GPU architectures. First-hand experience writing a 3D application using a modern graphics API (Vulkan, DX12) Excellent programming skills (C++17) Solid understanding of git, CMake and CI/CD driven development Fluent written and spoken English skills
Good-to-Have qualifications First-hand experience writing a Path Tracer using modern graphics APIs (e.g. Vulkan RT, DXR) Knowledge of modern real-time rendering game engines and rendering techniques, including physically-based rendering, GI, and Monte Carlo techniques. Familiarity with driver, compiler, and system software stacks related to graphics and experience using profilers and debugging tools for analysis.