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Compunnel

Software and Graphics Engineer IV

Compunnel, Bellevue, Washington, us, 98009

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Job Summary:

This position requires expertise in graphics programming with a strong focus on raytracing and rasterization pipelines. The ideal candidate will have hands-on experience with modern graphics APIs, deep knowledge of GPU architectures, and solid programming skills.

Key Responsibilities:

• Develop 3D applications using modern graphics APIs such as Vulkan or DX12

• Work with raytracing and rasterization pipelines to create high-performance graphics solutions

• Use C++17 for programming tasks related to graphics development

• Utilize git, CMake, and CI/CD driven development processes

• Collaborate with other team members to ensure seamless integration and optimal performance

• Stay updated with the latest advancements in graphics programming and technologies

Required Qualifications:

• Education & Experience in Computer Science or a related field with a focus on graphics:

- No degree, but 7+ years of relevant work experience

- Bachelor’s degree with 5+ years of post-degree experience

- Master’s degree with 4+ years of post-degree experience

- PhD degree with 2+ years of post-degree experience

• Deep understanding of raytracing and rasterization pipelines and modern GPU architectures

• First-hand experience writing a 3D application using a modern graphics API (e.g., Vulkan, DX12)

• Excellent programming skills in C++17

• Solid understanding of git, CMake, and CI/CD driven development

• Fluent written and spoken English skills

Preferred Qualifications:

• First-hand experience writing a Path Tracer using modern graphics APIs (e.g., Vulkan RT, DXR)

• Knowledge of modern real-time rendering game engines and techniques, including physically-based rendering (PBR), Global Illumination (GI), and Monte Carlo methods

• Familiarity with driver, compiler, and system software stacks related to graphics

• Experience using profilers and debugging tools for performance analysis

Education:

Bachelors Degree