Tech One Staffing
Software Engineer: Graphics - IV
Duration: 9 months, extendable
Location: Bellevue, WA, could be hybrid or even fully remote
MUST-HAVE Qualifications Education & Experience in Computer Science or related field with focus on graphics o No degree. 7+ years of work experience. o Bachelor's degree with 5+ years of post-degree experience. o Master's Degree with 4+ years of post-degree experience. o PhD Degree with 2+ years of post-degree experience.
Deep understanding of raytracing and rasterization pipelines and modern GPU architectures. First-hand experience writing a 3D application using a modern graphics API (Vulkan, DX12) Excellent programming skills (C++17) Solid understanding of git, CMake and CI/CD driven development Fluent written and spoken English skills
Good-to-Have qualifications First-hand experience writing a Path Tracer using modern graphics APIs (e.g. Vulkan RT, DXR) Knowledge of modern real-time rendering game engines and rendering techniques, including physically-based rendering, GI, and Monte Carlo techniques. Familiarity with driver, compiler, and system software stacks related to graphics and experience using profilers and debugging tools for analysis.
MUST-HAVE Qualifications Education & Experience in Computer Science or related field with focus on graphics o No degree. 7+ years of work experience. o Bachelor's degree with 5+ years of post-degree experience. o Master's Degree with 4+ years of post-degree experience. o PhD Degree with 2+ years of post-degree experience.
Deep understanding of raytracing and rasterization pipelines and modern GPU architectures. First-hand experience writing a 3D application using a modern graphics API (Vulkan, DX12) Excellent programming skills (C++17) Solid understanding of git, CMake and CI/CD driven development Fluent written and spoken English skills
Good-to-Have qualifications First-hand experience writing a Path Tracer using modern graphics APIs (e.g. Vulkan RT, DXR) Knowledge of modern real-time rendering game engines and rendering techniques, including physically-based rendering, GI, and Monte Carlo techniques. Familiarity with driver, compiler, and system software stacks related to graphics and experience using profilers and debugging tools for analysis.