eTeam
ET_TN01
Job Title: Software Engineer: Graphics - IV
Location: Bellevue/ Remote
Duration: 10 months
Can be 100% remote or if preferred, can work onsite or hybrid if local. The laptop will be issued.
Required • Education & Experience in Computer Science or related field with focus on graphics o No degree. 7+ years of work experience. o Bachelor's degree with 5+ years of post-degree experience. o Master's Degree with 4+ years of post-degree experience. o PhD Degree with 2+ years of post-degree experience. • Deep understanding of raytracing and rasterization pipelines and modern GPU architectures. • First-hand experience writing a 3D application using a modern graphics API (Vulkan, DX12) • Excellent programming skills (C++17) • Solid understanding of git, CMake and CI/CD driven development • Fluent written and spoken English skills Preferred • First-hand experience writing a Path Tracer using modern graphics APIs (e.g. Vulkan RT, DXR) • Knowledge of modern real-time rendering game engines and rendering techniques, including physically-based rendering, GI, and Monte Carlo techniques. • Familiarity with diver, compiler, and system software stacks related to graphics and experience using profilers and debugging tools for analysis.
Can be 100% remote or if preferred, can work onsite or hybrid if local. The laptop will be issued.
Required • Education & Experience in Computer Science or related field with focus on graphics o No degree. 7+ years of work experience. o Bachelor's degree with 5+ years of post-degree experience. o Master's Degree with 4+ years of post-degree experience. o PhD Degree with 2+ years of post-degree experience. • Deep understanding of raytracing and rasterization pipelines and modern GPU architectures. • First-hand experience writing a 3D application using a modern graphics API (Vulkan, DX12) • Excellent programming skills (C++17) • Solid understanding of git, CMake and CI/CD driven development • Fluent written and spoken English skills Preferred • First-hand experience writing a Path Tracer using modern graphics APIs (e.g. Vulkan RT, DXR) • Knowledge of modern real-time rendering game engines and rendering techniques, including physically-based rendering, GI, and Monte Carlo techniques. • Familiarity with diver, compiler, and system software stacks related to graphics and experience using profilers and debugging tools for analysis.