KNG Technical Inc.
Responsibilities:
- Develop, integrate, debug, and certify graphics processing unit (GPU) drivers that implement Vulkan SC across a complement of GPUs in the Company’s portfolio.
- Develop, integrate, debug, and certify products that are based on Vulkan SC.
- Ensure compliance to Khronos based conformance test suites for all open standard interfaces.
- Develop internal, robust test suites for both Vulkan SC drivers and derived products in support of quality assurance.
- Develop baseline drivers and product complement on Windows/Linux that will ultimately be deployed on safety critical operating systems and targets.
- Adhere to regulatory guidelines and generate pertinent artifacts in support of certification activities.
- Comply with defined coding standards and execute in alignment with defined end-to-end development lifecycle: proof of concept, in addition to the formal design and review of all software components (architecture capture, high/low Level requirement creation and code implementation).
Required Qualifications:
- Bachelor's in Software Engineering, Computer Engineering, Electrical Engineering, or Mathematics.
- Prior professional level experience: 8+ years for Principal post, 4-8 years for Senior post, and 1-4 years for entry level post, as a software developer with accelerated graphics and compute platforms (embedded safety critical is a plus).
- Exceptional organizational, communication, collaboration, and team building skills.
- Diligent, tenacious, high integrity, strong work ethic, and sound problem-solving skills.
- Experience programming and optimizing GPU & compute drivers and applications.
- 3D graphics & compute API knowledge and experience (OpenGL, and/or Vulkan).
- 3D GPU & compute driver knowledge and experience.
- Experience with multi-threading and concurrent programming (multicore work distribution a plus).
- Familiarity with performance analysis tools and strong debugging skills.
Preferred Skills & Experience:
- Working experience of open standard graphics and compute FACE/Khronos Interfaces (OpenGL SC 1.0, OpenGL SC 2.0, Vulkan SC, OpenCL, SYCL, OpenVX, BLAS/FFT, NNEF, H.264/H.265 Video Encode / Decode).
- Working experience with industry pertinent coding languages (C/C++, GLSL, ESSL, SRIR-V, GPU-ISA, Graphics and Compute Shaders, CUDA, Python).
- Recent experience with ARM, Imagination Technologies or Intel IrisXE GPUs.
- General Architectural Construct Knowledge (safety critical embedded real time graphics driver development, Real Time Operating Systems (RTOS), hypervisors, multicore CPU configurations, inter-process communication, interrupt management, CPU/GPU synchronization methods, multi-threaded / multi-partitioned frameworks, virtualization mechanisms, robust time & space partitioning).
- Experience with embedded operating systems (LynxOS, VxWorks, Integrity, Deos, QNX, etc.).
- Experience with certification compliance artifacts and audit support (SLR/HLR/LLR requirement generation and traceability, structural/MCDC/statement coverage, control and data coupling assessment compliance, and MISRA coding standards).
- Adept at working in geographically distributed development teams.
- Proficiency with development tools and supporting framework (CodeBeamer, DOORS, RTC, RTRT, Git, GitHub, Jira), as well as the Microsoft Office tool suite, including Visio, SharePoint, OneDrive, and Teams.
- Experience working with both waterfall and agile processes (scrum master certification a plus).
- Experienced with Six Sigma, Lean principles, CMMI, OKRs (Objectives & Key Results).
- Experience with DO-178 and ISO 26262 is a plus.