Rigging Artist Project Hire
AGBO - Los Angeles, California, United States, 90079![AGBO](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at AGBO
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Overview
The Rigging Artist (Project Hire) is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project.
Responsibilities
Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups.
Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves.
Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions.
Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair.
Write scripts and use automation tools to streamline rigging processes and improve efficiency.
Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project.
Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills.
Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.
Qualifications
Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work.
Proficiency in industry-standard 3D software, such as Maya or Blender.
Solid understanding of anatomy, kinematics, and character movement.
Strong problem-solving skills and the ability to work creatively within technical constraints.
Excellent communication and collaboration skills.
Leadership abilities and experience in mentoring junior artists is a plus
Metahuman experience is a plus.
Familiarity with scripting languages like Python for automation is a bonus.
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position. Los Angeles based preferred. Hybrid work model preferred.