Sr Technical Artist (Contract)
Sony Playstation - Los Angeles, California, United States, 90079![Sony Playstation](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Sony Playstation
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Overview
Santa Monica Studio is seeking an experienced Senior Technical Artist for the development of a new unannounced title!You are into games – you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.Responsibilities
Research, define, improve, and maintain artist pipelines, tools, and workflowsInterface with stakeholders. Liaise between team members; drive collaborative projectsTroubleshoot issues; resolve them: invent or build robust, quality technical implementationsParticipate in art asset reviews to help identify technical concerns or risksMentor and guide team members in areas of expertise; instill best practicesRequirements
Minimum five years of professional experience in computer-generated artSolid understanding of 3D mathIntimate knowledge of Maya and computer graphicsProficient scripting/programming experience with Python, PyQT/PySideExperience with HLSL, GLSL or similar shader languagesGood understanding of algorithm design and of their complexityAbility to write clean, maintainable and extensible code with attention to reusabilityKnowledge of software architecture and designEnthusiasm and initiativeExcellent spoken and written communicationAble and motivated to work with other team membersPreferred Experience
Industry experience working on or shipping AAA titlesProgramming experience with C++Good understanding of modern lighting and rendering techniques.Knowledge or experience in procedural asset creation like Houdini, SubstanceExperience with OpenMaya and Maya plugin development
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