Game Development Adjunct Division of Communication, Animation and...
University Of Saint Francis - Fort Wayne, Indiana, United States, 46804Work at University Of Saint Francis
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Overview
Game Development Adjunct
DEPARTMENT:
Division of Communication, Animation and Technology
POSITION STATUS:
Adjunct
POSIION REPORTS TO:
Program Director
JOB SUMMARY:
Instructor is responsible for teaching students the techniques and pipelines within the Video Game field. Instructor will deliver course materials twice weekly to the class at the defined course time. Courses vary from game engine programming, game development, and game theory.
Major Responsibilities/Activities
Teach course content during the scheduled course time (typically 2.5 hours per week)
Grade student projects and assignments in a timely manner (typically 1-3 hours per week)
Constructively critique student work for improvement.
Provide students with additional learning materials and opportunities.
Teach to the program outcomes.
Teach to an agreed upon syllabus with the Program Director.
USF WAY:
University of Saint Francis (USF) employees demonstrate a commitment to the University’s mission and support of its Catholic and Franciscan traditions. Employees provide the intellect, empathy and ability to serve our students and community. The USF Way of serving is a source of pride for many employees. To provide a consistently high level of quality experience across our university, we provide the following service expectations for all employees. These standards have been tailored by position and responsibilities, and are incorporated into performance evaluations.
Standard #1: Provide opportunities for deeper conversations, prayer and reflection.
Standard #2: Utilize best practices in communication and service.
Apply care to your words and deeds to ensure respect for others.
Commit to follow through without exception and with quality.
Offer additional assistance after serving as in, “How else may I assist you?”
Respond promptly, whether in person, via phone, or email.
Standard #3: Recognize and celebrate milestones and achievements.
Standard #4: Use resources wisely and support green initiatives.
MINIMUM QUALIFICATIONS
Education
Master’s degree in related field OR
Bachelor’s degree in related field with +3 years of professional experience
Experience
+3 years working in video game or application development related field.
Managing team-based projects.
Knowledge and Skills
Proficiency in C# programming language.
Expertise in the Unity 3D Game Engine.
Experience with multiplatform deployment.
Knowledge of entire game development pipeline.
Knowledge of Unreal Engine a plus.
Knowledge of project management methods such as SCRUM and Agile a plus.
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