[Full Time][On-Site] VFX Artist (Retro Studios)
Realtimevfx - Oklahoma City, Oklahoma, United States,Work at Realtimevfx
Overview
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Overview
Self-starter with proactive attitude to improve own qualificationsEager to share insights and techniques with other team membersStrong collaboration and communication skillsDriven to create top quality visuals for games
Knowledge:
Deep knowledge of the visual effects production-pipelineStrong understanding of effects performance and memory optimizationFundamental understanding of pixel and vertex shaders for VFXIntermediate math skillsFoundational understanding of animation principles applied in VFXWorking knowledge of physically based rendering conceptsFamiliarity with basic scripting of particle systemsEnthusiastic, creative, and technical problem solver
Technical Experience with VFX for video game software:
Experience with real-time FX editor such as Unity, Unreal Engine, FluidNinja, etc.Experience with authoring materials/shaders in a GUI (Substance Designer, Unreal Material Editor, Unity Shader Graph)Experience with simulation software such as Houdini, EmberGen, BiFrost, etc.Experience with Adobe Photoshop or Substance 3D for texture authoringExperience with Maya for modeling and UV unwrappingFamiliarity with 2D VFX tools such as After Effects, Toon Boom, etc.
Experience in real-time VFX artist production role for interactive entertainment, including minimum of one full product cycle as a VFX artist in the industryUndergraduate degree in Video Game or Traditional Art or a form of technical training/certification preferred.
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