Senior Technical Animator
Behaviour Interactive Inc. - Seattle, Washington, us, 98127Work at Behaviour Interactive Inc.
Overview
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Overview
Is this the role you are looking for If so read on for more details, and make sure to apply today.The RoleThis role will be part of our team working on co- and full-development projects across all platforms for Behaviour’s roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K, and many others.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!The technical animator is the person whose work allows the animator to leverage their skills. In this role, you will use your strong knowledge of rigging and skinning principles to create the structure that animators need to bring characters to life according to design requirements.The technical animator has the knowledge to create well-thought-of and optimized structures depending on production constraints and has worked with polygonal structures of models to get the best possible deformation.In this role you will:Understand the technical development vision in animation;Work within the technical restraints;Create rigs and skinning for models with various degrees of complexity;Suggest new tools and best practices;Reuse resources wherever possible;Maintain strong communication with animators and designers;Assess the impact of methods used during production;Support animators to optimize the integration and use of animations in engine.What we're looking for:Minimum of five years of experience in the gaming industry;Good knowledge of character rigging including body and facial;Expertise in Maya and Unreal Engine;Scripting skills with leading 3D applications (Maya, Python);Experience creating state machines and setting up gameplay logic (blueprint);Understanding of animation concepts such as layering, blending etc.;Experience working with motion capture pipelines is a plus;You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).
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