3D Artist - Generalist (Senior / Staff / Principal)
Gym Class - Long Beach, California, us, 90899![Gym Class](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Gym Class
Overview
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Overview
As a Senior 3D Artist for Gym Class you’ll be driving the creation of virtual assets which include both assets for avatars and environments. You’ll collaborate with our co-founders, artists, animators, content creators, backend and Unity engineers, and web designers across a wide variety of features.
Join Gym Class if you’d like to work at the frontier of social gaming and virtual reality, love to ship company-critical work, get energized from the feedback of a hungry community, and want to grow your career alongside a world-class team.
Responsibilities
Shipping: Has shipped 3D assets on high quality games and/or VR experiences with a large consumer base
Collaboration: Collaborates with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones, roadmaps, and individual project goals
3D Assets - The Art:
Create high quality 3D models for characters, accessories, props and clothing, and environments. These models will be taken through the modeling, texturing, and high to low poly baking pipeline
Responsible for asset setup and look development in Unity game engine - this includes setting up models, materials, textures, and shaders
Rigging and skin weight painting for avatar customization
Manage draw-calls, batching, texture memory, and GPU and CPU limitations
Create high quality stills and assets to be used in marketing, content drops, in-game UI, and video edits
Maintain artistic unity across the game from reference images and concepts to the final art in the game engine
Validate your work on device and review with stakeholders (Oculus VR Headset + in the Unity editor)
Qualifications
Strong in Autodesk Maya, Adobe Substance, and Unity (Proficiency in these tools is a must have)
Ability to create both realistic and stylized assets
Proficient in character skinning and weight painting
Comfortable with managing scene budgets, draw calls, and performance profiling
Strong in Physically Based Rendering (PBR) workflows
Experience with Unity render pipelines
Familiarity with Unity shaders and materials
Familiarity with Unity lighting and lighting methods
Experience with rigging and skin weight painting
Has a strong portfolio showcasing topology, texturing, material look development, environments, and props
PAY AND BENEFITS
Salary ranges may be inclusive of several career levels and will be narrowed during the interview process based on a number of factors, including the candidate’s experience, qualifications, and location. Additional benefits for this role include: equity; and medical, dental, and vision benefits.
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