Technical Artist (Games) - Fulltime (Shaghai, Beijing)
techart.online - Jobboard - Chicago, Illinois, United States, 60290![techart.online - Jobboard](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
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Technical Artist
to join the expanding Art Team. The Technical Artist will be a key part of our growing Art Team, and we are seeking a creative problem solver to support both the art team requirements, assisting with resolving technical issues, streamlining workflows, improving performance, and creating toolsets.We work with very high-profile clients on amazing game titles, and the Technical Artist will get to work on a wide variety of projects, raising the bar of art productivity and efficiency, and therefore helping us satisfy and retain their loyalty.Job Responsibilities:
Develop and update the latest game production technology.Target and address any art-related technical issues.Maintain and update game engines provided by the clients, and support in training the artists.Maintain and improve the production pipeline and content library.Requirements:
Excellent verbal and written English skills.Ability to work with technical documentation.Working knowledge of at least one 3D DCC tool (Autodesk Maya, 3DS Max, ZBrush, Houdini, Speedtree, etc.)Knowledge of high-level coding language (Python, MaxScript/Mel, Maya API plugin, Perl, C#, etc.)Ability to create technical documentation on production pipeline and art contents.Experience with commercial game engine.Up-to-date knowledge of current art techniques and development processes.Passion for video games and extensive knowledge of different game genres across all platforms.Expert in Marvelous Designer or Substance Designer is an advantage.Self-motivated and proactive to address technical challenges.
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