VFX Artist
Rouge Mocap - Marina Del Rey, California, United States, 90292![Rouge Mocap](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Rouge Mocap
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Overview
visual effects for gaming projects. As a FX Artist, you will collaborate with producers, and other artists to bring imagination to life through cutting edge visual effects. If you are a creative problem solver with a keen eye for detail and proficiency in industry standard tools, we invite you to apply for this exciting opportunity!Description:Produce photorealistic real-time VFX (e.g., explosions, fire, smoke) using Unreal Engine Niagara and Houdini.Work closely with the CG Supervisor, Art Director, and other artists to bring life to gameplay and cinematics.Ensure FX content is performant, within budget, and aligned with project goals.Prototype FX and materials to enhance gameplay tone and pacing.Work with Leads and Production to estimate and plan FX tasks for upcoming milestones, breakdown deliverables, and share updates.Research and document new workflows, contributing to process improvement.Be a proactive self-starter that can independently execute high-level direction.Inspire and mentor others as a role model of initiative, accountability, and attitude.Requirements:5 to 8 years of experience in VFX for games, film, or visual effects.Strong portfolio showcasing realistic, real-time FX work.Proficiency with VFX tools like Houdini, 3ds Max, Maya.Strong understanding of in-game FX performance, memory budgets, PBR concepts.Bonus: Experience with Unreal Engine, EmberGen, Python scripting, or film FX