General Motors is hiring: Software Engineer - Full Stack, 3D Grap...
General Motors - Austin, TX, United States, 78716
Work at General Motors
Overview
- View job
Overview
This role is based remotely but if you live within a 50-mile radius of [Mountain View, Austin, Atlanta, Detroit, Warren, Milford], you are expected to report to that location three times a week, at minimum.
The Vedo Team is responsible for building scalable, automated pipelines for 3D asset processing and delivery, ensuring seamless integration into immersive experiences. We are looking for a mid-level Software Engineer who will contribute to developing, optimizing, and maintaining infrastructure for asset ingestion, validation, rendering, and deployment.
In this role, you will work closely with engineering, product, and content teams to enhance automation, performance, and scalability of asset workflows. Your work will directly impact how high-quality 3D assets are processed and integrated into production environments, ensuring efficiency and reliability. If you’re passionate about real-time 3D pipelines, cloud-based rendering, and large-scale asset processing, we’d love to hear from you!
Why Join the Vedo Team?
- Impact: Your work will directly improve how assets are processed and delivered, shaping the next generation of 3D visualization .
- Collaboration: Work closely with a highly skilled team of engineers, product managers, and designers in a fast-paced environment.
- Growth: Gain experience with cutting-edge technologies in 3D graphics, cloud-based rendering, and automated asset pipelines .
In this role you will:
- Develop and optimize asset processing pipelines for smooth ingestion, validation, and deployment of 3D models across platforms.
- Enhance automation and scalability of asset workflows to improve efficiency and reduce manual effort.
- Improve rendering performance and asset optimization within the Vedo platform to maintain high-quality visuals.
- Implement and maintain APIs and services to enable seamless asset integration with internal tools, configurators, and external applications.
- Ensure stability and reliability of asset pipelines through unit testing, performance profiling, and debugging.
- Collaborate with Engineering, Product, and Content Teams to align pipeline capabilities with business needs.
- Contribute to infrastructure improvements for handling large-scale 3D asset processing and visualization.
Your Skills & Abilities (Required Qualifications)
- 3+ years of software development experience
- Proficiency in Python, C++, or similar languages for asset processing and automation.
- Understanding of APIs for asset processing, data pipelines, or cloud-based services .
- Strong debugging and performance profiling skills for large-scale processing workflows.
What Will Give You A Competitive Edge (Preferred Qualifications)
- Experience with USD (Universal Scene Description), OpenGL, DirectX, Vulkan , or other 3D asset frameworks .
- Experience working with 3D graphics pipelines, asset rendering, and real-time performance optimizations .
- Knowledge of pipeline automation, CI/CD integration, and infrastructure scaling .
- Prior experience optimizing asset conversion workflows for WebGL, Pixel Streaming, or similar technologies.
- Familiarity with CAD data, game engines (e.g., Unreal Engine, Unity), or visualization tools .
- Familiarity with AWS, Docker, or Kubernetes for scalable asset processing.
- Experience integrating rendering solutions into cloud-based or web-based platforms .