Sr Audio Designer (External Development - Contract)
PlayStation Global - Los Angeles, California, United States, 90079![PlayStation Global](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at PlayStation Global
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Overview
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking a Sr Audio Designer to work with our external audio development teams to help us build a new unannounced title!
As a Sr Audio Designer working with external audio teams, you will help document, guide, and review the execution of outsourced audio assets from an artistic and technical standpoint. You will be the liaison between SMS and our external partners. Additionally, you'll help bridge communication and provide visibility with our internal audio team through meetings, knowledge share, and team reviews.
The ideal candidate has proven design sense, attention to detail and a general level of technical expertise, along with a strong understanding of audio design principles and techniques. You take direction well while also offering feedback in a structured and considerate manner, are eager to learn, and passionately motivated to push the boundaries of game audio, with interest and experience driving externally developed audio assets.ResponsibilitiesRegularly represent the studio in external communication and discussion by mentoring and giving feedback to an external group of audio designersMaintain strong relationships with external audio design studios and ensure their success in working with our team to meet Santa Monica Studio standardsCollaborate with internal stakeholders and broader team to ensure delivered audio assets & implementation are of high quality and adhere to our project and studio standardsOversee and drive quality for all incoming audio-related deliveries of content - provide proactive feedback for any early adjustments needed before reviewing with internal stakeholdersCommunicate with external studios on how to develop, verify, and maintain our audio quality standardsCreate documentation for audio standards, tutorials, examples, delivery expectations and assist in the integration of assets from external studiosAdvise on problem areas and help troubleshoot character asset problems with external partnersIntegrate delivered audio assets (SFX, Foley, Dialogue, Music, etc.) creatively within our game and audio engineCollaborate closely with non-audio team-members (art, design, engineering, etc.) to support gameplay needsTroubleshoot and debug complex audio issues throughout developmentPartner with the production team to help track incoming assets and deliveriesMay serve as an audio group resource for overall product or studio needs - this includes conducting general research, task overflow, testing new systems or tools, techniques, and providing trainingRequirements5+ years of experience as audio designerShipped AAA game/s from start to finish or equivalent major projectDemonstrable game development experience in leading a team, focused on sound design and implementationPassion for audio and gaming, with a keen ear for audio quality, aesthetics, immersion, and a strong desire to drive innovation in audio designStrong expertise in sound design principles, implementation, and audio production practices, with proficiency in industry-standard DAWs and related toolsIn-depth understanding of game development processes and workflows, allowing effective collaboration across departments, such as production, programming, art, and designHighly skilled at crafting audio assets utilizing a wide range of tools and conceptsExtensive knowledge of audio production standards and best practices within the gaming industryStrong problem-solving skills, with the ability to troubleshoot and debug complex audio issues throughout developmentKnowledge of industry trends, emerging technologies, advancements in audio technology, and the ability to apply them creatively in game audio designExperience with game editors, scripting languages, and WwiseInterest in overcoming various challenges of working with multiple external partnersPossess strong time management and prioritization skillsGood communication, organizational, and interpersonal skillsPreferred ExperienceExperience working with audio design vendors is a plus
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At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click
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The estimated base pay range for this role is listed below, this is an hourly rate.
$58.95-$88.37 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
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