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Technical Artist I
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Go to next pagePlayags Inc - Atlanta, Georgia, United States, 30349
Technical Artist
The following information provides an overview of the skills, qualities, and qualifications needed for this role.The Technical Artist is a critical role, a bridge between the Game Artists and Game Engineer. The Technical Artist must be proficient in Unity and have ample experience with Unity animation, Unity particle engine, generation of custom shaders, and special effects.
Primary Objectives
Working cooperatively with a Game Designer and/or Game Producer, as well as art team members and Game Engineer.Building Runtime 3D animations in Unity.Designing Runtime Particle effects.Generating Game cabinet lighting.Designing/building special effects in Unity.
Skills/RequirementsPortfolio preferableLocal applicants encouraged, or willing to relocate on own5+ years Professional Job ExperienceBachelor’s degree in art/sequential art or equivalentBrainstorm and conceptualize ideas (produce concept sketches and quick concept edits)Excellent communication skills and organizational skillsAbility to take and give constructive feedback3D program (Maya, C4D, MAX, etc.) and Unity skillsHighly proficient with PhotoshopCasino Industry experience is a huge plus
Note: All offers are contingent upon successful completion of a background check.
AGS is an equal opportunity employer.Job Snapshot
Location:
Atlanta, GeorgiaJob Type:
R&D/Game DevelopmentDate Posted:
05/23/2024
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Technical Artist I