The good news? We’ve just finished the first milestone in turning tech-artists.org into a legal nonprofit! This is going to help ensure the stability and longevity of the site and the community.The bad news? We’ve only got a couple of months of hosting left. Plus, if we want to get full tax-exempt status – which will make it easier for us to do things like get discount hosting for our online chat, or offer educational programs – we need to raise about the equivalent of a full year’s hosting costs to cover the IRS filing fees.So … how about hitting the tech-art tipjar to help keep the site up and healthy?We’re a 20 people team and we build games for PC and Mobile. We work on a wide range of art assets with a vision to build a cohesive world and IP, including casual and cartoon-like art styles that appeal to a broad base of young audiences. In addition, our technology empowers both 3D and 2D pre-rendered visuals, so creators have great design freedom for different genres of games.If you succeed in this role, you will gain immense experience in game engine, pipeline, and graphic skills, unlocking the potential of many artists and game designers in the process. Your work will become a core part of technology stack empowering the gaming experience of millions of players.JOB REQUIREMENTS
Driven and fierceSolid understanding of Game Engines such as Unity3+ years of experience working as Technical Artist in gaming spaceExperience in scripting with C# within the Unity environmentExperience creating real-time visual effects sequencesKnowledge of optimizing real-time 3D-graphics pipeline for mobile platformsKey skills in Unity 3D, C#, real-time VFX, and artistic skillsBS or MS degree in design, games-related or technical field a plusSolid artistic skills (drawing or digital painting) a plusExperience collaborating within a multi-person game studio a plusJOB DUTIES
Collaborate with engineering and product teams to help build features and solve creative problemsHelp create performant graphics shaders for awesome visualsFacilitate communication and asset pipeline between engineering and artist teamsJob Type: Full-TimeLocation: Remote or Willing to relocate to Redwood City, CAWe sponsor CPT/OPT/H1B for international professionals.#J-18808-Ljbffr
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Technical Artist, DreamCraft - Remote or Redwood City, CA