Senior Technical Artist at Striking Distance Studios
techart.online - Jobboard - San Ramon, California, United States, 94583![techart.online - Jobboard](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at techart.online - Jobboard
Overview
- Apply
Overview
Please make sure you read the following details carefully before making any applications.The Senior Technical Artist role is responsible for working with content and engineering teams to identify production workflow inefficiencies and help formulate, develop and deploy innovative solutions to maximize content production. The ideal candidate is constantly learning content production workflows and asking questions to not only develop tools and workflows that are force multipliers for our content team, but intuitively understands how content creators like to work and the types of workflows and UIs that make sense to them. Whether its writing C# assemblies, Python modules, extending 3rd party software capabilities or writing interop between content creation applications, the Senior Technical Artist finds the most efficient and effective way to deliver an intuitive end-to-end user experience.Qualifications:5+ years in game development or feature film developmentStrong knowledge of 3D art production and current gen video game development processes and techniques.Strong knowledge of Maya, Substance, Photoshop, and HoudiniExperience creating tools for artistsHighly proficient with PythonIntermediate knowledge C#, C++, or HLSLFamiliarity with game performance evaluation toolsExcellent collaboration and communication skillsStrong problem solving and trouble-shooting skillsThis topic was automatically closed 83 days after the last reply. New replies are no longer allowed.
#J-18808-Ljbffr