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Go to next pageSony Interactive Entertainment Inc.
Sony Interactive Entertainment Inc. - Los Angeles, California, United States, 90079
Work at Sony Interactive Entertainment Inc.
Please read the information in this job post thoroughly to understand exactly what is expected of potential candidates.Join the award-winning team that created God of WarSanta Monica Studio is seeking an experienced Procedural Technical Artist for the development of a new unannounced title!You are into games – you love playing them and you love making them. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.
Responsibilities
Research, define, extend, and maintain production pipelines, processes, and workflows
Interface with stakeholders. Liaise between team members; drive collaborative projects
Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
Participate in art asset reviews to help identify technical concerns or risks
Work closely with artists and designers to develop/define procedural systems and improve their workflows
Educate team members as well as driving profiling automation and workflows
Requirements
Minimum 10 years of professional experience in computer-generated art
Expertise of 3D math fundamentals
Expert knowledge of Houdini and best practices in procedural asset creation
Familiar with artist workflows and processes
Strong understanding of algorithm design and their inherent complexity
Proficient scripting/programming experience in Python, PyQT/PySide
Ability to write clean, maintainable and extensible code with attention to reusability
Enthusiasm and initiative
Excellent spoken and written communication
Able and motivated to work with other team members
Preferred Experience
Industry experience working or shipping AAA titles
Programming experience with C++
Experience in design or creating world building toolsets
Expert ability in 3D modelling DCCs such as Maya or equivalent
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Principal Procedural Technical Artist