Unreal Environment Artist (Temporary)
AGBO - Los Angeles, California, United States, 90079![AGBO](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
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Overview
AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms. Founded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO's mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBOs recent productions include "Everything Everywhere All At Once," Netflix's "The Gray Man," Amazon thriller series "Citadel," and Netflix's sequel, "Extraction 2".
This position is working for a prestigious and prolific production company run by directorial talent. This is an amazing opportunity for the right candidate to work in the heart of a fast-paced, well-connected, highly creative environment.
The Unreal Environment Artist (Temporary - Mid to Senior) will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background.
ResponsibilitiesWork closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices.Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.Breakdown environment tasks, create asset briefs and help support both studio and external artists.Qualifications
3+ years of professional experience in computer-generated art for entertainment or games.Experience building environments from initial blackout to final polish/ship.A portfolio with examples of environment asset creation and/or world building.Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized.Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine.A strong understanding of scene composition, scale/proportion and lighting.Excellent communication skills and enjoy collaborating with other team members and departments.A strong work ethic, are self-motivated, organized and work well with deadlines.Basic understanding of the Sequencer and Movie Render Queue.Preferred Qualifications
Experience procedural world building methods & techniques (PCG, Houdini or other).Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.Experience lighting environments in Unreal Engine.Environment concepting skills.Experience with live shoots on a motion capture stage or experience with LED Wall projects.
AGBO Films, LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position. This role is a preferred onsite position at our Los Angeles studio.