HTC seeking Technical Artist [Seattle]
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Remember to check your CV before applying Also, ensure you read through all the requirements related to this role.Location: Seattle, WAJob SummaryThe Creative Labs group is looking for a well-rounded 3D Technical Artist and Generalist to help our Art Team bring HTC’s concepts to life in VR. They are creating amazing software experiences to accompany HTC’s cutting-edge Vive VR hardware and are looking for talented and passionate individuals who want to get their hands dirty in day-to-day production to help shape and define these amazing consumer-level AAA projects.Required Skills and ExperienceSupport Art Team by providing technical assistance, asset creation, and optimizationTrack and manage content and systems for memory and performance across multiple enginesStreamline workflow solutions and pipelines across multiple engines with Art DirectorAct as liaison between Art, Design, and Engineering teamsProficient with at least one major 3D package like 3DS Max (preferred), Maya, or ModoSolid knowledge of PBR material authoring tools (Substance Painter or Quixel Suite)Experience with polygonal retopology, optimization, and LOD creationExperience with asset pipeline, integrating 3D models, textures etc. into Unity 3DThoughtful yet unrelenting at optimizing scenes and materials for VR performance requirementsStrong attention to detail, good communication skills, and a proactive natureAbility to work in a team and to integrate director feedback quicklyFlexible to changes in production and able to quickly shift focus between a range of tasksReport to Art Director and Development DirectorContribute to an evolving design culture and process throughout HTC’s worldwide Creative Labs design organizationSome nice skills to have:UX/UI skills for VR/AR a plus!Rigging and animation skills in Maya or MotionbuilderParticle systems and FX experienceDigital sculpting using ZBrush or MudboxUnreal Engine, Steam Workshop or Source2 experienceAbout HTC Creative Labs:HTC Creative Labs is a product design, prototyping and incubation studio that provides design strategy for all of HTC and collaborates across our studios in Seattle, Taipei, and San Francisco to bring new designs to market. This team is responsible for much of HTC’s most significant product and experience design work over the past decade. Our current focus is on creating next generation XR software and hardware experiences for the HTC VIVE brand. We are a small, cross-functional team of designers, artists, developers, engineers and researchers with the feel of a startup. Our process relies on the collaboration of exceptionally talented individuals to create products that offer functional benefits and emotional resonance to our target audiences.HTC is an equal opportunity employer that values diversity at our company. We are committed to equal employment opportunity and encourage people from all walks of life to apply without regard to race, color, ancestry, sex, national origin, citizenship, genetics, marital status, veteran status, age, gender identity or expression, religion, disability, sexual orientation, or any other status or characteristic protected by law. HTC does not tolerate discrimination or harassment at any point during our employees’ and applicants’ time with us, including with respect to recruitment, hiring, placement, promotion, transfer, training, compensation, benefits, leaves of absence, and general treatment during employment.
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