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Sony Interactive Entertainment Inc.

Sr Technical Artist (Contract)

Sony Interactive Entertainment Inc., Los Angeles, California, United States, 90079


PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

Not sure what skills you will need for this opportunity Simply read the full description below to get a complete picture of candidate requirements.PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Senior Technical Artist for the development of a new unannounced title!You are into games – you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.Responsibilities

Research, define, improve, and maintain artist pipelines, tools, and workflowsInterface with stakeholders. Liaise between team members; drive collaborative projectsTroubleshoot issues; resolve them: invent or build robust, quality technical implementationsParticipate in art asset reviews to help identify technical concerns or risksMentor and guide team members in areas of expertise; instill best practicesRequirements

Minimum five years of professional experience in computer-generated artSolid understanding of 3D mathIntimate knowledge of Maya and computer graphicsProficient scripting/programming experience with Python, PyQT/PySideExperience with HLSL, GLSL or similar shader languagesGood understanding of algorithm design and of their complexityAbility to write clean, maintainable and extensible code with attention to reusabilityKnowledge of software architecture and designEnthusiasm and initiativeExcellent spoken and written communicationAble and motivated to work with other team membersPreferred Experience

Industry experience working on or shipping AAA titlesProgramming experience with C++Good understanding of modern lighting and rendering techniques.Knowledge or experience in procedural asset creation like Houdini, SubstanceExperience with OpenMaya and Maya plugin development

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