Tech Artists
Senior Technical Artist - Visual Concepts Austin
Tech Artists, Irvine, California, United States, 92713
The good news? We’ve just finished the first milestone in turning tech-artists.org
into a legal nonprofit!
This is going to help ensure the stability and longevity of the site and the community.The bad news? We’ve only got a couple of months of hosting left. Plus, if we want to get full tax-exempt status – which will make it easier for us to do things like get discount hosting for our online chat, or offer educational programs – we need to raise about the equivalent of a full year’s hosting costs to cover the IRS filing fees.So … how about hitting the tech-art tipjar
to help keep the site up and healthy?At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.What We Need:
Do you prize efficiency, productivity, and the happiness that comes from helping a team do their best work? Do you love the technology of computer graphics, games, and animation? Have experience building tools, rigs, workflows, and pipeline optimizations that make the creative work of game development even more fun than it already is?Our Austin studio is looking for a Senior Technical Artist to join our Tech Art team. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don’t meet 100% of the qualifications.What You’ll Do:
Build and maintain technologies associated with art pipelines and workflowsCollaborate with Art and Engineering to drive research, identify new workflows, technologies for improved pipelines, and streamlined creation processesSolve technical issues related to rigs, animations, hair and cloth simulations, and performance captureEstablish and implement naming conventions within assets, tools, and workflowsCollaborate with other technical artists daily to find opportunities for improved workflows and toolsPartner with the engineering team to ensure build stability, and to ensure that memory and performance budgets are being maintainedMentor other artists as neededLearn from and grow with some of the top talent in the industryWho Will Be A Great Fit:
5+ years in the games, film, or animation industriesProficiency with Python/C#/C++Fluent in Maya with significant experience in animation, rigging, shaders along with MEL Script/Maya API experienceExperience with cloth and rigid/soft body physics setup for characters, including collision volumesExperience with Substance Painter/Designer, Photoshop, Perforce, and ConfluenceExperience researching, piloting, and rolling out new techniquesInterest in gaming platform limitations and advantagesAbility to turn creative aspirations into achievable realitiesShotGrid experience preferred but not requiredLove for video games (not just ours!)This topic will close 3 months after the last reply.#J-18808-Ljbffr
into a legal nonprofit!
This is going to help ensure the stability and longevity of the site and the community.The bad news? We’ve only got a couple of months of hosting left. Plus, if we want to get full tax-exempt status – which will make it easier for us to do things like get discount hosting for our online chat, or offer educational programs – we need to raise about the equivalent of a full year’s hosting costs to cover the IRS filing fees.So … how about hitting the tech-art tipjar
to help keep the site up and healthy?At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.What We Need:
Do you prize efficiency, productivity, and the happiness that comes from helping a team do their best work? Do you love the technology of computer graphics, games, and animation? Have experience building tools, rigs, workflows, and pipeline optimizations that make the creative work of game development even more fun than it already is?Our Austin studio is looking for a Senior Technical Artist to join our Tech Art team. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don’t meet 100% of the qualifications.What You’ll Do:
Build and maintain technologies associated with art pipelines and workflowsCollaborate with Art and Engineering to drive research, identify new workflows, technologies for improved pipelines, and streamlined creation processesSolve technical issues related to rigs, animations, hair and cloth simulations, and performance captureEstablish and implement naming conventions within assets, tools, and workflowsCollaborate with other technical artists daily to find opportunities for improved workflows and toolsPartner with the engineering team to ensure build stability, and to ensure that memory and performance budgets are being maintainedMentor other artists as neededLearn from and grow with some of the top talent in the industryWho Will Be A Great Fit:
5+ years in the games, film, or animation industriesProficiency with Python/C#/C++Fluent in Maya with significant experience in animation, rigging, shaders along with MEL Script/Maya API experienceExperience with cloth and rigid/soft body physics setup for characters, including collision volumesExperience with Substance Painter/Designer, Photoshop, Perforce, and ConfluenceExperience researching, piloting, and rolling out new techniquesInterest in gaming platform limitations and advantagesAbility to turn creative aspirations into achievable realitiesShotGrid experience preferred but not requiredLove for video games (not just ours!)This topic will close 3 months after the last reply.#J-18808-Ljbffr