PlayStation
Lead Procedural Technical Artist United States, Los Angeles, CA Job at PlayStati
PlayStation, Los Angeles, CA, United States
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced Lead Procedural Technical Artist for the development of a new unannounced title!You are into games – you love playing them and you love making them. Procedural content creation is your thing. You get excited by saving content creators’ time and speeding up their workflows. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.Responsibilities Lead a team of procedural technical artists in the development and support of procedural tools for digital content creationAccelerate the building of virtual worlds using proceduralism as your toolResearch, define, extend, and maintain procedural production pipelines, processes, and workflowsInterface with stakeholders - liaise between team members; drive collaborative projectsTroubleshoot issues; resolve them: invent or build robust, quality technical implementationsPartner with leads and directors to meet visual and technical standardsWork closely with artists and designers to develop/define procedural systems and improve their workflowsRequirements Minimum 10 years of profession experience in computer-generated artIndustry experience working or shipping AAA titlesExpertise of 3D math fundamentalsExperience in designing or creating world building toolsetsExpert knowledge of Houdini and best practices in procedural asset creationFamiliar with artist workflows and processesStrong understanding of algorithm design and their inherent complexityProficient scripting/programming experience in Python, PyQT/PySide, VexAbility to write clean, maintainable and extensible code with attention to reusabilityEnthusiasm and initiativeExcellent spoken and written communicationAble and motivated to work with other team membersPreferred Experience Programming experience with C++Expert ability in 3D modelling DCCs such as Maya or equivalentEqual Opportunity Statement:Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.#J-18808-Ljbffr