Logo
Rouge Mocap

FX Artist Job at Rouge Mocap in Los Angeles

Rouge Mocap, Los Angeles, CA, United States


Title: Realtime FX Artist


Overview:

We are seeking a talented and innovative Realtime FX artist to join our creative team. The ideal candidate will bring a passion for visual storytelling and a strong skill set in creating stunning visual effects for gaming projects. As an FX Artist, you will collaborate with producers, and other artists to bring imagination to life through cutting-edge visual effects. If you are a creative problem solver with a keen eye for detail and proficiency in industry-standard tools, we invite you to apply for this exciting opportunity! This is an on-site role located in Los Angeles, CA.


Description:

  • Produce photorealistic real-time visual effects, including explosions, fire, weapon fx, smoke, clouds, and debris using Unreal Engine Niagara and tools such as Houdini.
  • Collaborate with Environment, Lighting, Animation, and Design to support both artistic and gameplay requirements for FX across gameplay and cinematics.
  • Help research new workflows and proactively contribute to documentation.
  • Ensure FX content is performant and within budget.
  • Work with Leads and Production to estimate and plan FX tasks for upcoming milestones, break down deliverables, and share updates.
  • Work closely with the VFX Lead, Art Director, and others in bringing life to gameplay and cinematics through the addition of flair and visual drama.
  • Craft compelling moments through the design, creation, and implementation of real-time particle effects using both static and animated 2D/3D elements.
  • Prototype FX and materials that effectively develop the tone and pacing of gameplay events.
  • Spearhead VFX R&D efforts, create Houdini tools, champion best practices, and advocate for streamlining tools and processes.
  • Research subject matter relating to objectives to ensure an authentic, accurate experience.
  • Be a proactive self-starter who can independently execute high-level direction.
  • Be a trusted gatekeeper for performance, efficiency, and quality.
  • Inspire and mentor others as a role model of initiative, accountability, and attitude.
  • Encourage others to thrive on open and welcome constructive criticism.
  • Contribute creative and original ideas towards all aspects of game production and development.


Requirements:

  • Experience creating realistic and compelling FX for Games
  • Understanding of in-game FX performance, tuning, and memory budgets.
  • Knowledge of standard VFX software – Houdini, 3ds Max, Maya, etc.
  • Understanding of modeling, shading, and animation workflows.
  • Strong understanding of PBR concepts, and strong knowledge of physics.
  • Portfolio of real-time FX work, preferably in a photorealistic style.
  • 3 to 5 years of experience in VFX for games, visual effects, film, etc.
  • (Bonus) Experience with Unreal Engine.
  • (Bonus) Experience in EmberGen.
  • (Bonus) Experience creating stylized FX.
  • (Bonus) Experience with Python scripting.