3D Animator
Stardock Corporation - Plymouth, Michigan, United States, 48170![Stardock Corporation](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Stardock Corporation
Overview
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Overview
Primary Responsibilities Include:
Animating a wide range of human, creature and animal characters.Creating visually interesting combat animations for both human characters and creatures - magical and melee combat especially.Defining/developing interesting personalities for creatures, animals and characters through animations.Collaborating with the art team, engineers and designers to meet aesthetic goals.Assisting designers, engineers, and artists with gameplay prototypingWorking with Maya and Unreal 5.Education and/or Experience Desired:
Bachelor's Degree and/or minimum of 3 years relevant game industry experience in 3D animationStrong understanding of traditional animation principlesProficiency in rigging and skinning game-ready assets is preferred.Excellent bipedal, and non-human organic animation skills.Interest in developing a variety of animation types.Proficient with professional software packages for 3D animation content production - Maya is preferred and used on this project.Proven problem-solving and prototyping ability.Self-motivated, and able to work autonomously.Experience with version control software (CVS, Perforce, etc.)