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Snap Inc (https://www.snap.com/en-US/) is a technology company. We believe the camera presents the greatest opportunity to improve the way people live...
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The Pros Weddings - San Jose, California, United States, 95123 7 days ago
About the Wedding Photographer positionIs your CV ready If so, and you are confident this is the role for you, make sure to apply asap.We are in searc...
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Nexstar Media Group - Fayetteville, Arkansas, United States, 72702 8 days ago
KFTA-TV, the FOX affiliate in Northwest Arkansas, is looking for a Main Evening Anchor!We need a hands-on anchor who is ready to lead by example. You ...
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Freelance Newborn and Family Photographer
Gaga Photos - Washington, District of Columbia, us, 20022 1 days ago
Company OverviewCandidates should take the time to read all the elements of this job advert carefully Please make your application promptly.Gaga Photo...
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Memory Designer
Qualcomm - San Diego, California, United States, 92189 17 days ago
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Live Events Producer
LVI Associates - Boston, Massachusetts, us, 02298 3 days ago
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Go to next pageTech Artists - Redmond, Washington, United States, 98052
Hello from Microsoft! We currently have several open contract positions for talented Houdini Artists/TDs/TAs in the Seattle area (Redmond). You’ll be working on an exciting project collaborating with Developers, Artists and Data Scientists in the Cognition group.
Find out if this opportunity is a good fit by reading all of the information that follows below.Main responsibilities:Collaborate with the Art team to create procedural assets.Work with the Technical Art Director developing new large-scale generation and simulation systems.Work with the Technical Art Director on enabling PDG cooking of procedural assets.Working with the Development and Art teams rendering large scenes.Photo-real rendering and VFX work.You will need at least three of the following Houdini skills:Creating HDAs to share with other artists.Procedural geometry creation with SOPs.Use VEX to create efficient geometry algorithms.Fire & Smoke VFX.Creating DOP networks from scratch for new simulation types.Use Python to interact with external data sources and APIs.Knowledge of Physically Based Rendering and photo-real materials, lighting, cameras etc.Develop new Materials and Shaders from scratch.Texture creation/wrangling for PBR systems, e.g., ensuring the Albedo levels are correct for a specific surface.Bonus Skills:PDG workflow development.Arnold materials and shaders.Working knowledge of Maya.Working knowledge of Blender.Working knowledge of camera technology, lenses, sensors, etc.GIS and map data.Please contact Deanne from Aquent: dgilman@aquent.com for resume submissions and general information about the positions, location, etc.
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Microsoft contract positions for Houdini Technical Artists