Technical Artist - High Ceiling, Mid Career
Snail Games USA - Beverly Hills, California, United States, 90211![Snail Games USA](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Snail Games USA
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Overview
Position Summary : As a Technical Artist, you will bridge the gap between artists and programmers, ensuring the seamless integration of artistic assets into the game engine. This role demands a deep understanding of both the creative and technical aspects of game development, focusing on optimizing assets and enhancing visual quality while maintaining performance.
Key Responsibilities :Tool Development : Create and maintain tools to improve the efficiency of the art team.Optimization : Ensure that art assets are optimized for performance without sacrificing visual quality.Shader Development : Develop and refine shaders to achieve the desired visual effects within the game engine.Collaboration : Work closely with artists and engineers to troubleshoot and resolve technical issues related to art production.Pipeline Management : Streamline the content creation pipeline to ensure smooth integration of assets into the game.Qualifications :
Bachelor's degree in Computer Science, Game Design, or a related field.4-6 years of experience in a technical art role within the gaming industry.Proficiency in scripting languages (e.g., Python, MEL) and experience with game engines like Unreal Engine.Strong understanding of 3D modeling, texturing, and animation.Excellent problem-solving skills and a passion for creating visually stunning games.
Compensation :
Salary : $85,000 to $115,000 annually, depending on experience and qualifications.
Benefits : Comprehensive benefits package including health, dental, vision insurance, 401(k), paid time off, and more.